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  1. #1
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    Burger Time Champion, Sonic Champion Harrison's Avatar
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    I get what you both mean, and I agree that many remakes haven't been great. Speedball was another disappointment. I was so happy to see the game again that I preordered it, and it looked good, had the right atmosphere, but it suffered from really bad controller delay making it near impossible to play.

    However there were still games for me that were great, but held back by hardware limitations. However I don't just want to see a straight remake, but a reimagining, taking the original as a starting point.

    A good example of how to do this right was the recent remake of the original Oddworld game. They got that spot on.

    Equally the Another World remake where you can switch between original and new graphics worked really well.

    And finally as an example of my idea on how to take a retro game and reimagine it for current hardware was Satellite Reign.

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    Burn! Hot Blooded Rhythm Soul! Staff Moderator
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    It's true, for many old games the limitations of the hardware certainly guided the development - perhaps the old tech defined those games, so they simply wouldn't translate well for modern tech or audiences. Also, as game development has swollen in complexity it's led to more more polish for sure, but also a lot of the rough edges of character or quirkiness have been sanded away. Or maybe committee-designed out. Games and big software houses, are just so big and complex nowadays. Maybe it'll be the smaller and more agile 'indie' type developers that will be able to recapture some of that 16-bit era spirit.

    But, off the top of my head:

    Syndicate, and not as an FPS

    Quote Originally Posted by Harrison View Post

    Equally the Another World remake where you can switch between original and new graphics worked really well.
    That worked brilliantly on the monkey island updates that came out a few years back. I think I ran through MI1 on both the iPad and the Xbox as I loved it so much. Beneath a Steel Sky was excellent on iOS also - it would've sucked to run that on floppys (*checks* - wow, 15 disks!)

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