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    Burger Time Champion, Sonic Champion Harrison's Avatar
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    So a few things either still need to be ironed out or features added. I expect it is quite a big task because all emulators work in different ways, so adding features to make just one emulator function correctly much be time consuming when it supports over 100 different emulators.

    It is still in beta though so lets hope development continues.

    But so far, you think it looks promising and is a good frontend?

    If you haven't played a classic game in years, it's never too late to start!


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    Quote Originally Posted by Harrison View Post
    But so far, you think it looks promising and is a good frontend?
    Definitely. It also has so many features, don't know how they will manage it to run every single emulator properly.

    With several emulators, mostly consoles or older computers (8-bit), you can't go wrong as there are no different configurations, but Amiga's WinUAE has several. But a lot of games will run with the standard one, so if you only have to manually edit the games that need another configuration, you can live with it. Perhaps we could help them out with the Amiga emulation?

    The possibility to add screenshots or whole imagepacks is also great, although I didn't manage to get it working as their imagepacks link seems to be broken.

    They also have a script file ready that you can extract into a script folder, so it's not necessary to write them yourself, just put them in the folder and load them with the emulator setup.

    I'm pretty confident and also looking forward, and I hope this one will not suffer from the same problems as f.ex. Lemonade. Hopefully the guys will continue their project with more enthusiasm. Funny thing is, that the ECC frontend is in the same beta (0.9.8) where Lemonade still is since several years

    Perhaps I should donate and ask to get official beta tester One thing is when you setup EmuControlCenter the first time, it asks if any errors could be reported to them and I agreed, I think that helps a lot. I froze one time when trying to allocate the WinUAE exe file. Second time it worked fine.

    But if you want to setup the frontend with every single emulator it has, and you know that we both have every single ROM for these, then you have a lot of work. But I think once this one is fully setup, it could be awesome.

    EDIT 1: Just found something in the forum that could work with the individual games configuration:

    Hi All,

    Welcome to this new thread of GetGemusConfig, the script has been improved and only works when META data is added to the game, what it does?, it get's the gamename from the META data and searches for the config in the Amiga Gamebase MDB database file, when a config is found a window will pup-up, where you can save the config (or not) .

    [INSTALL NOTES]
    1) Extract contents to your ECC root folder (paths are included in the package)
    2) Open 'ecc-script\amiga\winuae.eccscript'.
    3) Search: #include "..\eccScriptSystem.au3"
    4) Underneath the line above, add this line: #include "GetGemusConfig\GetGemusConfig.eccscript"
    5) Save 'ecc-script\amiga\winuae.eccscript'.

    That's it, now you can run your favorite Amiga games, but make sure you have inserted the game name (META data) then a script will search the 'GameBase Amiga.mdb' database for the proper config script!, you'll get a window, press OK to save, cancel to abort!
    Screenshot

    EDIT 2: Ok, tested Neuromancer with this script, it also finds the game in the GameBase database and shows me the startup configuration like following:



    but it still starts the game with the last configuration WinUAE used. I can now edit the script, but I thought it would take the correct one from the database, which it also seems to take, if you look closely you can see that it will start with OCS set, but mine started with AGA.
    Last edited by Demon Cleaner; 8th December 2008 at 09:01. Reason: Double posting - posts have been automerged

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