LOL! This is turning into the Bloodwych and Harrison Atari ST appreciation thread! On an Amiga board no doubt.
FOL however came forward with Midwinter which I forgot to comment on - I've never played it, but have heard others claim it's better on the ST.
Very true what you said about game advancement. I've played on a PS3 and although I recognized more eye candy, the playability seems stuck in time. Perhaps a topic for another thread?
On the subject of technical ability - that was the ST's problem in the graphics area. The CPU had to do everything! Good job it was 1Mhz faster! Even the C-64 had hardware scrolling and better sound - shame on Atari!
So to bring a little Amiga back into this sickening ST zone (joking, or am I?), I agree; Star Trek AGA was a great game to finish. First true A1200 game I bought back in the day, even though it was more of a PC port. Loved the ship fight sequences, changing speed and raising shields! Split up the point and click gameplay nicely. Also, the first time that robot thing looking like a Klingon emerged from the cave on mission one and attacked was a shock! Had me in a panic as I hadn't fully grasped the controls!
Guantlet II and even the first one (that was exclusive to the Atari ST), were great games. Hours of playability. I finished the spectrum version in two player mode with us both on keyboard. It was fantastic on the ST and I doubt the Amiga bettered it.
Talking of exclusives, the Atari ST had OIDS. Loved that game! Super Sprint was also a fav - three player via two joysticks and keyboard was a scream! Not counting the scrolling car games, the Amiga had Indy Heat and Super Off Road, but I never enjoyed them as much as Super Sprint. The sounds and music from that game will live with me forever!



), I agree; Star Trek AGA was a great game to finish. First true A1200 game I bought back in the day, even though it was more of a PC port. Loved the ship fight sequences, changing speed and raising shields! Split up the point and click gameplay nicely. Also, the first time that robot thing looking like a Klingon emerged from the cave on mission one and attacked was a shock! Had me in a panic as I hadn't fully grasped the controls!
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Very true. On certain other Amiga boards we would have been fried to a crispy twiglet by now! 

They didn't do such a bad job when you consider that. All parts were off the shelf components. And the STE shows what they really wanted to do with the system; finally adding a full blitter, stereo 4 channel sound, proper ram expansion slots, and some other updates. Shame the STE came too late in the STs life that most games were still written for STFM compatibility so didn't take advantage of the improvements.
I always loved the way ST owners failed to include the Amiga custom chips in such arguments. 





