When the Amiga was first introduced, it was leaps and bounds ahead of the competition in the graphics department. With a colour palette of 4096 colours and custom hardware capable of handling dozens of on-screen objects smoothly, the Amiga certainly had the most potential out of any machine available at the time.

But good graphics don't come automatically. It's not just a matter of slapping as many colours on the screen as technically possible - to create a visually pleasing game, the graphics artist must have an eye for detail, the ability to choose the right colours for the right scenes. His graphics must be able to evoke emotions - without that, we might as well go to a museum and stare at a painting instead.

Which developer, in your opinion, had the best creative talent for graphics?

To me, it has to be the Bitmap Brothers. Their games may not look as immediately striking compared to some of the Psygnosis offerings, but I simply love their style, with The Chaos Engine likely being their absolutely best looking title, followed by Gods. And who could forget the awesome character portraits in Speedball 2? There's something about the comic-book style of their graphics that's very appealing to the eyes.

Honorable mentions have to go to Team 17 (Project X, Assassin, Superfrog), Delphine Software (Cruise for a Corpse, Flashback, Operation Stealth), and of course, Psygnosis published some stunning games as well (Agony, Shadow of the Beast).