Nice. Thank you for the information. I will give this latest version a try when I get back later tonight.
And welcome to the forum ReJ.
Nice. Thank you for the information. I will give this latest version a try when I get back later tonight.
And welcome to the forum ReJ.
If you haven't played a classic game in years, it's never too late to start!
Welcome ReJ, I hope you'll check our demo section at our main page.
Hi and welcome to the forum, ReJ! Hope you'll enjoy your stay.
Thanks for posting the information concerning Suicide Barbie.
Hope you'll have a look at the Demosection as well.
Are you doing any programming on the Amiga these days btw? If not, are you planning to?
Which groups are you currently a member of?
I'm a member of Nesnausk! group. But I was working with TBL on their last 3 demos: Requiem, Starstruck and Suicide Barbie.
Actually, Requiem was the first time I saw a real Amiga and got a chance to code for it - quite late, huh
But I can't really say much about the plans at the moment
ReJ^Nesnausk!
What do you think of the Amiga? It is great to see that people are still discovering the Amiga for the first time.
If you haven't played a classic game in years, it's never too late to start!
Its cool that we have people actively involved within the demo scene. Tis quite cool
Check out my blog - submeg.com/
Back from vacations.
Well, for me Amiga looked like an interesting challenge with some bits of nostaligia. I completely missed Amiga, when it was really big - back in the days we heard only rumours about it in Lithuania - bulk of people here had ZX Spectrums at that time (actually those were russian clones).
I liked simplicity and straigtforwardness of Amiga (for example comparing Motorola assembly with *ugh* Intel), but that could be very much wrong Maybe that was just because of experience, tools and environment provided by TBL guys
On the other hand, it looks like main strength of Amiga is 2D. If Amiga would have just twice as fast CPU and memory... that could've been a killer beast in 3D
No had no demos to show Vacations in Switzerland instead.Originally Posted by HarrisonRebb/TRSI
ReJ^Nesnausk!
Well, that is more due to when the original Amiga was released. 3D wasn't a big thing back in the mid 80's and the Amiga was designed with 2D direct pixel manipulation in mind, and used a planar display method, rather than the chunky display method more commonly seen on PC.On the other hand, it looks like main strength of Amiga is 2D. If Amiga would have just twice as fast CPU and memory... that could've been a killer beast in 3D
More about Chunky and planar displays can be found here.
And that is actually the biggest stumbling block developers on the Amiga has to overcome when trying to manipulate 3D. Something the demoscene took in their stride and proved could be done.
Obviously with the A1200 the Amiga did gain a faster CPU and more memory, plus later on there was access to much faster CPUs and a lot more ram, including in the end the PowerPC CPUs and 24-bit chunky displays.
If you haven't played a classic game in years, it's never too late to start!