There were a couple on the Amiga that did this but I cannot remember which ones they were at the moment.
The first on a system newer than the Amiga was the original Playstation version of Resident Evil. That bit just after you have killed the huge man eating vine in the conservatory and are traveling back to the house, you open the door to the main house and the game suddenly cuts to a distorted and hard to make out view of a creature moving fast outside towards you. That scene really got my heart racing.
I also thought that Silent Hill on the PSX was the first game to create a true sense of unease. The visuals mixed with the surround sound really worked well. The sequels do a pretty good job too.
The Fatal Frame series on the PS2 is another that in some respects takes it even further that Silent HIll, especially some of the glimpses of ghosts as you pass by rooms. But even more so is the Siren series, again on the PS2. That is really bad when you get trapped in a room or area with ghosts attacking you. You don't have time to think and react correctly and have to just quickly try to find somewhere to hide. That is another that gets your heart racing. especially if played late at night.





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