In a sense yes, not completely linear but that it is still clear of what the tasks and goal are.So you prefer something more scripted with a story and end goal?
As I mentioned before, with a lot of open ended games I feel I am thrown into the deep, I have no idea what to do or what my goals should be.
I have perhaps fun for a few hours as I find out the mechanics (such as finding out what is needed to collect to make items or other materials to make bigger creations), but at some point I then ask "So what do I do now?"
I can continue on, explorer further, build or buy bigger things, try to enter the existing economy by producing and selling what is in demand, perhaps tracking down enemies, but it just can not hold my attention.
In some open games I feel this is artificially lengthened by making production or trade very... well slow is not the right word but unless you are familiar with the gameplay and the mechanics it takes a long time before you are able to purchase or manufacturer the better items, objects, structures, or vehicles.
Right now I just don't have the patience for that. (not just in games, also in real life)
I don't think open ended titles like No Man's Sky are bad, but they are definitely for an audience that really enjoys making their own stories in the worlds they are given.






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