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Thread: MAME v158

  1. #1
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    MAME v158

    Next release:


    MAMETesters Bugs Fixed
    - 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on
    screen is the wrong speed slightly off (Angelo Salese)
    - 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna:
    AddressSanitizer: global-buffer-overflow (David Haywood)
    - 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game
    automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)
    - 05790: [Known Issues/To-Do´s] (senjyo.c) All sets in senjyo.c:
    m_int_delay_kludge removal. (Angelo Salese)
    - 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets:
    [debug] Assertion (Osso)
    - 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp
    / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)
    - 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso)
    - 05763: [Interface] SDL-based builds (Windows only): If a path does not
    exist, a file is not written.
    - 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen

    Source Changes
    -m68k: implement FTRAP instruction, add "68020 with FPU" CPU type.
    [R. Belmont]

    -MCU simulation has been fixed
    [Chris Hard, Adrian Smethurst, Philip Campbell]

    -winprefix: support some C99 extensions in older MSVC [Peter Ferrie]

    -Make cross-compilation easier [Ramiro Polla]

    -luaengine: add HUD-like capabilities [Luca Bruno]

    -Added irq ack mechanism in Senjyo HW and removed long standing hack
    from the driver [Angelo Salese]

    -SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear
    filtering. [Couriersud]

    -ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well
    as to the File Manager, for consistency with other menus where an hard
    reset is of help [Fabio Priuli]

    -ui: Fixed DipLocation drawing so that it remains on screen also when
    highlighting switches without locations [Fabio Priuli]

    -Fix bug in work_osd.c causing discrete sound to crash.
    [Tafoid, Haze, Couriersud]

    -Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into
    $(OSD).mak. Added sanity check to makefile. [Couriersud]

    -zn: implement (incomplete?) ROM banking in nbajamex, shows some
    graphics now [Peter Ferrie]

    -ui: start displaying the device tag close to input names for the
    dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks
    in the input menus when slot devices are modified. [Fabio Priuli]

    -Converted png2bcd tool to python [Andrew Gardner]

    -luaengine: expose device state entries [Luca Bruno]

    -ui: added "[Internal]" string to slot options that are not
    user-configurable and fixed some internal options displayed as
    "scrollable". [Fabio Priuli]

    -ui: simplified Image Information code and made it fully display for
    systems with many image devices. [Fabio Priuli]

    -Redumped ROM and made Eleven Beat to surpass "Joystick Type Error"
    message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese]

    -chdman: added -s/--size parameter for "createhd" to create blank
    harddisk based on size and sector size [Oliver Stöneberg]

    -ui: added barebone menu for device-specific options. click on any slot
    device option to see whether it is currently mounted or not, and which
    additional options depend on the selected value. [Fabio Priuli]

    -ui: fixed bug where slot options set via internal UI did not properly
    create their sub-options. [Fabio Priuli]

    -Partial netlist sound implementation for Mario Bros. Luigi sound is
    missing. By default, the previous discrete.h based sound is compiled.
    Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud]

    -naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made
    one good-looking from them [ANY, MetalliC]

    -naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made
    one good-looking from them [ANY, MetalliC]

    -twinkle.c: the 68000 & SPU board now process commands, some sound f/x
    play now. [R. Belmont]

    -ui: stop the game selector reporting systems with no roms as missing
    files. [Fabio Priuli]

    -ui: when launching systems with mandatory carts, either from command
    line or from the game selector, prompt the user with the file manager
    menu so that he can mount a game where needed, instead of killing
    emulation with an error. [Fabio Priuli]

    -Updates to SEGA 315-5881 encryption / compression device emulation
    [Andreas Naive, Metallic, David Haywood, ANY]
    * update algorithm based on based on findings from Virtua Striker 2 ´98
    * correctly hooked up chip in ST-V, Model 2 and Model 3 drivers
    * added support for multiple blocks in encrypted streams
    * added support for different height/widths of compressed data steams
    * found keys for many games allowing for per-game simulations to be removed
    and fixing badly decompressed graphics in several games
    * found some correlation between keys and Sega part numbers

    - For ST-V :
    - Final Fight Revenge boots and is playable
    - Elandoree has correct textures, more playable
    - Astra Super Stars no longer relies on a fake ROM from the Saturn
    - Tecmo World Cup ´98 has correct Tecmo logo / Title screen
    - Steep Slope Sliders, Radiant Silvergun no longer use custom protection
    simulations (end result is the same)

    - For Model 2:
    - Zero Gunner, Pilot Kids and Dynamite Cop no longer use custom protection
    simulations (end result is the same)

    - For Model 3:
    - Dirt Devils, Magical Truck Adventure, Virtual On 2 and Machineguns
    correctly decrypts 2D graphics
    - Daytona USA 2 correctly decrypts encrypted code block, no longer
    requires ROM patches to avoid it
    * key for Daytona USA 2 Power Edition cannot be found with current
    understanding of the algorithm
    - Star Wars Trilogy, Spikeout, Fighting Vipers 2, Emergency Call
    Ambulance, and The Ocean Hunter no longer use custom protection
    simulation (end result is the same)
    - Virtua Striker 2 ´98 / ´99 (Model 3) no longer hang at kickoff
    (previous simulation was wrong?)

    - For Hikaru:
    - Star Wars Arcade Racer now has a key (315-5881 is not hooked up
    in the driver because it does not get far enough in MAME)

    -updates to the Sega 315-5838 / 317-0029 compression device [David Haywood]
    * Documented 315-5838 as the Decathlete protection chip
    * Identified 317-0029 (Dead of Alive) as another version of the same thing
    based on information from Guru
    * Split ´decathlt´ handling from stv.c and made into a device, moved the
    ´doa´ simulation from model2.c in there too (preliminary, preparation
    to merge code)
    * No functional improvements at this time, just refactoring.

    -ui: improved File Manager so that attempts to launch softlist entries
    without having the necessary files don´t kill emulation but simply
    display a message to the user. [Fabio Priuli]

    -*nix: Bump version and date in man pages. [Wallyweek]

    -hikaru.c: added protection key for sgnascar [MetalliC]

    -ui: fixed bug where software items that shall create new image devices
    (e.g., passthru carts) or new slot options, failed to do so when
    loaded through the File Manager in the internal UI. [Fabio Priuli]

    -Fixed non-terrain colors in Top Landing (also fixed out-of-bounds
    palette crash bug in it) [Angelo Salese]

    -Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical
    Truck Adventure, Virtual On 2 protection keys [Metallic]

    -SDL keeps adding SDL_HINTs with every patch release. [qmc2]

    -nbajamex: Implemented ROM banking, game coins up and is playable.
    [R. Belmont, Peter Ferrie]

    -core: Add per-game parameters [O. Galibert]

    Per-game parameters are (tag, value) pairs that follow the same tag
    structure than everything else. They´re added within a ROM section
    with ROM_PARAMETER(tag, value). You look them up through the device
    method parameter(tag) which returns the string, or "" if not present.

    -i386: sse opcodes improvements [Samuele Zannoli]
    * add opcodes MOVHLPS MOVLHPS
    * The safer implementation is needed in cases where the source and
    destination registers are the same.

    -Solaris 11 build support. [Couriersud]

    -replace ´discof´ dump with a new one [f205v]

    -added preliminary emulation of video screen on Caveman (Exidy
    Pinball) [David Haywood]

    -updated funkball.c to use intelfsh.c for Flash Rom handling, making
    use of bankdev to provide a virtual space in which they map
    [David Haywood]

    New games added or promoted from NOT_WORKING status
    Star Trek (Sidam, Head On hardware) [Piero Andreini, PaTrYcK]
    Endless Riches [Brian Troha]
    Pop´n Music 3 (ver JA-A) [R. Belmont]
    Come Back Toto [system11, David Haywood]
    NBA Jam Extreme [R. Belmont, Peter Ferrie]
    Final Fight Revenge [Metallic]
    Player´s Edge Plus (PS0366) Double Diamond Deluxe Slots [BrianT]
    Player´s Edge Plus (PS0372) Double Diamond Deluxe Slots [BrianT]
    Player´s Edge Plus (PS0373) Double Diamond Deluxe Slots [BrianT]

    New clones added
    Over Drive (set 2) [ShouTime, The Dumping Union]
    Over Drive (set 3) [ShouTime, The Dumping Union]
    Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker]
    Black Widow (prototype) [Mariusz Wojcieszek]
    Player´s Edge Plus (PP0038) Standard Draw Poker [BrianT]
    Player´s Edge Plus (PP0116) Standard Draw Poker (Mirage) [BrianT]
    Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no
    battery) [manimani]

    New games marked as GAME_NOT_WORKING
    Shakatto Tambourine (Rev B) (GDS-0002B) [rtw, ShouTime]
    Space Train [f205v]
    Missile-X [TTL] [Andrew Welburn]

  2. #2
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    That didn't seem to take long to arrive after the last. Quite a lot in this one too. Updating now.

    If you haven't played a classic game in years, it's never too late to start!

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