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Thread: MAME v152

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    MAME v152

    New release:

    MAMETesters Bugs Fixed

    04424: [Graphics] (seta.c) thunderlbl: [debug] Severe graphic issues (Osso)
    05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot into the game (smf)
    05236: [Graphics] multiple monitor support doesn´t work with d3d
    05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
    05383: [Graphics] (twin16.c) hpuncher: Screen is split and graphics are offset (Alex Jackson)
    00785: [Sound] (omegrace.c) omegrace: Corrupted music after completing first several levels. (hap)
    05214: [Color/Palette] vector games: Vector games with color overlay show in b&w on Windows D3D render when HLSL is disabled. (hap)
    05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP Switch not changing the language (Tafoid)
    05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working LK MK HK (Osso)
    05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1 full name need changed
    05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen after starting game (Phil Bennett)
    05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC Day and Month error and fails to start
    05365: [Documentation] (namcos21.c) driveyes: The correct description is "Driver´s Eyes (Japan)"
    05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
    05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and clones have wrong color in some textures (Phil Bennett)
    05207: [Graphics] All vector games: In the vector games, graphics remains imprinted even when exit the game. (hap)
    04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator within service mode. (Phil Bennett)


    Source Changes

    vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix one mislabeled rom [Dead_Body]

    midvunit.c - Fixed polygon pixel color selection [Phil Bennett]

    peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics roms for Ace$ Bonus Poker. [BrianT]

    scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]

    Added a simple DC blocker filter to the speaker toggle device [R. Belmont]

    konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]

    sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]

    exidy440.c: Replaced prom dump for all games in driver located at 3K. It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]

    nss.c: update bios rom locations and update inst rom label for smw; marked nss v3 bios as possible hack [Kiddcade, Porchy]

    CPS-1 update [Artemio Urbina]:

    Redumped CDU_22A.7F in dinou to match real pcb, verified on two different sources


    Tweaks to the idehd timing, which are still based on complete fiction. [smf]

    Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in the machine config to set the default BIOS for a slot card device. [Curt Coder]

    SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]

    Added SCSI status code & set it in all command handlers. It is sent over the bus when in status phase. In case of an error further information should be set in m_sense_key/m_sense_asc/m_sense_ascq & m_sense_information so that it can be returned by executing a request sense command [smf]

    Set the error bit in the IDE status register if the command causes a check condition [smf]

    vsnes.c: update labels of vs. Super Mario Bros roms to match physical chips exactly. [Dead_Body]

    z80dma: Implemented Auto Restart. [Curt Coder]

    TMS57002 fixes and improvements: [Phil Bennett]

    Moved CA/ID post-increment outside of execution. Fixes case where dual instructions post-increment, also reduces number of generated instructions.
    Fixed data ordering of external memory accesses.
    Don´t generate redundant instructions for undefined rounding modes; remap them in decode.
    Set XOA to 0 on reset.
    Use [READ|WRITE]LINE_MEMBER for I/O lines.
    Added PC0 line.
    Added registers to debugger state.


    wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function which resets only the FDC and not the floppy image devices, thus preserving the correct ready states. [Curt Coder]

    Rewrote Konami 056800 (MIRAC): [Phil Bennett]

    Implemented as an 8-bit device
    Fixed address mapping
    Removed bogus timer interrupt
    Fixed interrupt handling


    054539.c: Fixed input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]

    lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes music tempo in some games [Phil Bennett]

    qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ acknowledge handling [Phil Bennett]

    plygonet.c: Hooked up 054539 timer interrupt, removed non-existent second 054539 and fixed EEPROM regression [Phil Bennett]

    hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]

    konamigx.c improvements: [Phil Bennett]

    Hooked up 056800 device
    Hooked up 054539 timer interrupt
    Removed sound hacks
    All DSP RAM tests now pass, winspike sound now works


    konamigq.c improvements: [Phil Bennett]

    Hooked up 056800 device
    Hooked up 054539 timer interrupt
    Added TMS57002 DASP


    ultrsprt.c improvements: [Phil Bennett]

    Hooked up 054539 timer interrupt
    Implemented VRAM double buffering
    Improved trackball inputs
    Fixed sound


    zr107.c improvements: [Phil Bennett]

    Hooked up 054539 timer interrupt
    Fixed sound in all games


    rungun.c improvements: [Phil Bennett]

    Hooked up 054539 timer interrupt. Fixes music tempo
    Implemented sound CPU NMI control
    Fixed 054539 #2 regression


    Saves the race driving DSK zram [smf]

    Added all the available beatmania IIDX hard drives and Video CD´s/DVD´s, updated the hard drive labels from pictures online. [smf]

    mcs96: Misc. fixes [O. Galibert]

    diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]

    verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]

    wd_fdc: Set CRC error bit if CRC error found during Read Address command. Tiki 100 determines whether the disk is in FM or MFM format by checking this. [Curt Coder]

    CPS-1 update:

    Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3 [Zabanitu]


    snk6502.c: Adjusted Nibbler board clock rate to use actual known master clock and a logical divisor. [Tafoid]

    jedutil.c: [Kevin Eshbach]

    Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the XOR on the relevant sum of products.
    When viewing a device the size of the JED file is verified to match the size of the device.
    Replaced hard-coded symbol strings with constants.
    Started experimental work for supporting RICOH PAL’s. (Currently ifdef´ed out.)
    Added support for viewing the following devices and the corresponding regression test data.
    (PALCE16V8, PAL10P8, PAL12P6, PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16, PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6, PAL18H4, PAL18L4, PAL20C1 and PAL20L2)


    Added flip screen support to Royal Mahjong and brothers [Angelo Salese]

    V9958: Added preliminary screen modes 10/11/12, used by Puzzle
    Star/Sexy Boom [Angelo Salese, Wilbert Pol]


    vsnes.c: Corrected rom labels and fixed set description for vspinbal set [Dead_Body]

    cinemat.c: Correct dipswitches for Vectorbeam´s Warrior. [Timothy Shiels]

    vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]

    i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium MMX. [Barry Rodewald]

    Fixed a complement by two bug in V9958 YJK table, fixes for good colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]

    Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]

    Added the SHA1 for System 573 700B01 now that we have a dump. It currently expects a different response from the H8 at bootup than the other BIOS versions, so the data is stored in a fake rom until it´s HLE´d better of we get a dump of the H8 internal rom [smf, innocent2k, anthonyoftga]

    document that ketsui roms exist with different fill in the unused areas [Artemio Urbina]

    upd765: Fixed sense drive status command, and allow floppy connectors without drives. [Curt Coder]

    fixed scudsp & ssp1601 entries [Vito]

    Reduce smearing on hlsl prescale [MooglyGuy]

    Corrected 7486 description in head file [MASH]

    various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]

    finished modernising i2cmem [smf]

    remodernised x76f041/x76f100 & zs01 so that logging becomes easy again & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to directly. Hooked up x76f041 to the early beatmania IIDX games. They all pass the security check eventually but it takes a long time as it repeatedly reads the first byte, it´s possible that the contents aren´t correct as the game says the security is OK even when the data returned is not what it´s checking for. [smf]

    Added a work round so that CR589 firmware updating works again, either from the separate CD´s or as part of the game install (for example DDR MAX). [smf]

    playch10: update Playchoice-10 BIOS ROM names to match exact chip labels and types [Dead_Body]

    naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]

    redumped some System 573 CD´s [Guru]

    CPS-1 update: Added S222B.1A PAL to ffightj and clones. [Charles MacDonald, Porchy, Smitdogg, The Dumping Union]

    Created DS1204 device & switched megatouch to use it instead of it´s own local version (driver could do with some more tidying up as not all games use a key but currently it is hooked up to all games). Default data comes from a region instead of coded in driver, commands & security match are now compared, data is clocked on the correct edge, key can be written to and is saved to nvram. [smf]

    redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]

    Merged othldrby.c with toaplan2.c driver [Angelo Salese]

    Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]

    Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]

    Hooked up ds1204, but haven´t found what it checks for yet. Change PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c then look for "-> command" in error.log to find the subsequent read from the dq pin for reading the identification and secure memory. For tm4k the first two bytes of the nvram need to be 0x00, 0xa0. From scratch you´ll need to play a game before it will complain about the protection, but after that it will complain on every boot. It tries five different contents for the compare register at various points during the bootup, this may be for obfuscation as the real chip will return random results if the key is wrong. If the keys are available it might be easier to dump them than figure out exactly what it wants. [smf]

    svgpcb: added igs027a rom, runs intro, dies trying to go in game, not sure why yet [rtw, David Haywood]

    Created a skeleton for the Konami 573 Multi Session Unit, renamed digital io board source file to match and moved pcb layout from driver. [smf]

    Added skeleton for konami 573 memory card reader and network pcb unit devices [smf]

    redumped keyboard mania 3 [Guru]

    Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and alot of others) load again [smf]

    Mambo A GO-GO CD redump in raw mode + raw subcode. [any]

    Improved Sega Bloxeed dipswitches. [Zaphod]

    Added basic 3d FIFO understanding and hooked up FIFO irq processed to Hyper Neo Geo 64, meaning a far better 3d display in all games [Angelo Salese]

    mc2661: Added various transmission and reception logic to help make the above possible [Barry Rodewald]

    twin16.c: [Alex Jackson]

    Use the correct gfx ROMs for all the vulcan/gradius2 sets
    Load gfx ROMs using standard macros instead of custom postprocessing
    Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate
    Fix Extra Life dipswitches in vulcana and vulcanb
    Fix cuebrick NVRAM size
    Fix audio cpu RAM size
    Use XTALs for clocks


    Windows: Fixed D3D multimonitor support. [GroovyMAME]

    Slot options can now be configured inline without creating an array. Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which required changing so the current device could be updated by the fragment. [smf]

    converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]

    Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE where only the default option is changed. [smf]

    m68k: add ability for externally-thrown bus errors to have proper details [R. Belmont]

    uses device_mconfig_additions() to add ata slots, which allows you to just add the device and configure it rather than using the MCFG_ATA_INTERFACE_ADD #define. [smf]

    allow building with ICL on Windows if you have it installed into MSVC [Dean London]

    The ICL compiler on Windows installs over MSVC and piggybacks onto the build tools Microsoft provide. To enable compilation use USE_ICL=1 when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt) + gives a more stable build than the MSVC compiler + more informative compile errors when using ICL compared to MSVC compiler + can still use MSVC debugging tools (better than GCC) + can use additional intel tools etc.
    build is still slower than GCC one


    aristmk4.c: [Lord-Data]

    Option to raise outputs for physical meters to be used
    Option to disable making sound effects for emulated meters
    Option to disable virtual emulation of hopper/coin release system


    k005289.c: refactored, removed redundant state variables and unneccessary floating point math, added savestate support [Alex Jackson]

    Removed support for static config from slots and converted the two devices using it to machine config fragments [smf]

    Pong update: [couriersud]

    based on feedback from IRC hopefully fixed issues like "jumping"
    adjusted VR1 and VR2 to 50%
    disabled all printf output.


    converted serial & rs232 devices to devcb2 [smf]

    diimage: Added load_software_region() function that loads a software list region into a shared_ptr. [Curt Coder]

    Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]

    z8.c: Modernized cpu core. [Wilbert Pol]

    midyunit.c [Andy Welsh]
    Fixed inputs and DIP Switches for hiimpact, shimpact and clones which were all imported from TROG and mostly incorrect.

    Added Signetics 8X300 microcontroller core, updated Wicat driver to use it. [Barry Rodewald]

    replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers, which allows multiple chips to be connected together without using glue methods. [smf]

    Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]

    Redumped some beatmania IIDX CD´s [Guru]

    Redumped several Konami GV CD´s [Guru]

    Redumped several Konami M2 CD´s [Guru]

    Redumped various System 573 CD´s [Guru]

    i8089: implement remaining instructions and support execution from "io" space. [Carl]

    replaced read callbacks in I8251/Z80DART (and clones)/MC2661/ MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with write handlers, which allows multiple chips to be connected together without using glue methods. [smf]

    Removed a load of unused code from MC68901, probably left over when it was converted to use diserial. [smf]

    Removed dependency clutter in c64 expansion port, c128 driver, ecbbus & econet [smf]

    nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT. [baritonomarchetto]

    Rom locations added for Battles (Xevious bootleg), G.I. Joe, Ghosts´n Goblins (US), Victory Road and Guerilla War (Version 1) as well as nvram location to The Simpsons. [Kevin Eshbach]

    Added readmes for gijoe, moo, xexex, lethal, mystwarr also updating simpsons. [Guru]


    New games added or promoted from NOT_WORKING status

    Long Beach [any, hap]
    The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
    Blastaball (Arcadia, V 2.1) [Unigame]
    Pharaohs Match (Arcadia) [Unigame]
    Delta Command (Arcadia) [Unigame]
    Wave shark/Jet Wave [Phil Bennett]
    Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
    Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
    Player´s Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken]
    Player´s Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin]
    Player´s Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin]
    Player´s Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin]
    Player´s Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken]
    Player´s Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken]
    Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
    S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]


    New clones added

    Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia]
    The Gladiator / Road of the Sword / Shen Jian (M68k label V100) (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
    Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame]
    Brick Zone (v1.1) [Unigame]
    Cadash (World, prototype) [Unigame]
    1942 (prototype?) [Unigame]
    4 En Raya (set 2) [Unigame]
    Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
    Chase Bombers (prototype) [Unigame]
    The First Funky Fighter (set 2) [Unigame]
    Cobra Command (Data East LD, set 2) [Unigame] (not working)
    Spy Hunter (prototype) [Unigame] (not working, needs more work)
    U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
    Syvalion (World, prototype) [Unigame]
    Donkey Kong Junior (P kit) [Chris Psaros]
    Who Dunit (version 9.0) [Joe Magiera]
    Commando (US set 2) [Kevin Eshbach]
    Bucky O´Hare (ver EA) [caius]
    Player´s Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT]
    Player´s Edge Plus (PP0171) Joker Poker [BrianT]
    Player´s Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT]
    Player´s Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken]
    Player´s Edge Plus (PP0045) 10´s or Better [BrianT, Ken]
    Player´s Edge Plus (PP0455) Joker Poker [BrianT, Ken]
    Player´s Edge Plus (PP0458) Joker Poker [BrianT, Ken]
    Player´s Edge Plus (PP0536) Joker Poker [BrianT, Ken]
    Player´s Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken]
    Player´s Edge Plus (IP0074) Joker Poker - French [BrianT, Ken]
    Player´s Edge Plus (X000045P+XP000038) 10´s or Better [BrianT, Ken]
    Player´s Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken]
    Player´s Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin]
    Player´s Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken]
    Player´s Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken]
    Player´s Edge Plus (PP0046) 10´s or Better [BrianT, Ken]
    Player´s Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken]
    Player´s Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken]
    Player´s Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken]
    Player´s Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken]
    Player´s Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken]
    Player´s Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken]
    Player´s Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken]
    Player´s Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken]
    Player´s Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [BrianT, Ken]
    Player´s Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken]
    Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union]
    Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union]
    Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union]
    Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union]
    Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union]
    Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union]
    World Kicks (WK3 Ver. A) [Guru]
    Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union]
    Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union]
    Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]


    New games marked as GAME_NOT_WORKING

    beatmania IIDX Substream (983 JAA) [smf]
    beatmania IIDX 5th style (GCA17 JA) [smf]
    beatmania IIDX (863 JAB) [Guru]
    beatmania IIDX 3rd style (GC992 JAC) [smf]
    beatmania IIDX 6th style (GCB4U JAB) [smf]
    Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru]
    Total Vice (ver AAB) [Guru]
    Super Six Plus II English Mark Darts [Jim Stolis]
    Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
    Submarine (Midway) [John Robertson, hap]
    Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
    Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]

  2. #2
    Retro Addict Administrator
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    Looks like a big update. Do you know the update size yet?

    Annoyingly I'm not home till Friday to update the set.

    Sent from my Nexus 7 using Tapatalk 4

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
    C64 addict Staff Moderator
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    No, as I didn't update yet, probably gonna do it today, as I told you, my main torrent HDD with the MAME sets died, and I will replace it today.

    I also have the sets on my NAS, but I always want to have a backup which I join, as sometimes the set gets messed up, so it's good to have a second copy, meaning a copy of the older set. Once I replaced the disk, I'm gonna copy the sets from the NAS to the internal disk, then start joining, or like lately, I only download the update of the set.

  4. #4
    Retro Addict Administrator
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    I actually updated the set a couple of days ago now.

    The Rom set isn't much different. It needed just under 1GB to update it.

    The CHD set however has grown quite a bit. It is now 311GB and needed to download 36.5GB to update.

    Sent from my Nexus 7 using Tapatalk 4

    If you haven't played a classic game in years, it's never too late to start!


  5. #5
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    I hope it is okay if I ask this here.

    I wanted to give the Aliens vs Predator Arcade game another try and downloaded the latest version of MAME and then the AVP rom from Emu Paradise.
    But every time I want to play the game it complains it is missing either rom files or CHD files.

    I have put the zip file in the right map, unzipped the zip file, added MAMEBIOS, searched the net for any missing files and I still can't get the damn thing to run, and it is driving me ****ing bonkers!

    Sorry for the crudeness but I have managed to run this game in the past and don't get why it is now not running.
    [I]Earth is like a 24 hour, Seven days a week Stupidity contest which has been running for centuries.
    And every time they are ready to pronounce a winner, a new contender appears on the scene.[/I]

    * * * *

    [I]He has seen half the universe who has not seen the house of pain (Ralph Waldo)[/I]

  6. #6
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    Which game is it exactly?

    I just checked and Alien vs. Predator doesn't have any Parent roms and isn't a clone, so it should be a self contained rom set for the game in MAME and run by itself. There are also US and EU versions of the game, but both should work.

    The reason for run errors is normally missing shared roms. The MAME development team have long been combining roms to reduce overall size. They look for arcade machines which all use/share the same roms. May arcade games were based on the same games, but with changed graphics/sound and these are classed as clones, or an arcade machine might share the same roms as others that deal with audio/music/control/graphics etc and just some of the roms for that specific game were different. Therefore MAME can have a Rom set where one game contains the parent rom set and there are loads of other arcade games that are classed as child sets and use some of the roms from the parent set. These will be shown in MAME as Clone games.

    You also mentioned missing CHD. If it is a CHD based game then it would have originally been held on the arcade machine on a HDD or laserdisc, rather than just rom chips. MAME emulates these games by emulating the HDD or other media in a file called a CHD. The games ran with both roms and physical media, so you need both the MAME rom set for a game and it's CHD. CHDs can be huge (in the GBs).

    If you haven't played a classic game in years, it's never too late to start!


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    Hey Dave,

    After I posted this message I went to check my games drive and discovered I had an older version of Mame in another map together with Aliens vs Predator and several other games.
    When I tried this version the game did work.

    Now here is the strange thing, this file is exactly the same file as the one I downloaded for the current version of Mame but that doesn't work. It is even unzipped like the one for the current Mame version.
    Shouldn't it also just normally work?

    The rom by the way is Aliens vs Predator Euro version, the one recommended on Emu Paradise to include all the parent files.
    [I]Earth is like a 24 hour, Seven days a week Stupidity contest which has been running for centuries.
    And every time they are ready to pronounce a winner, a new contender appears on the scene.[/I]

    * * * *

    [I]He has seen half the universe who has not seen the house of pain (Ralph Waldo)[/I]

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    MAME completely changed its rom structure some time ago, meaning that older ROM sets from earlier versions no longer worked at all. It is possible you have a ROM set from an earlier MAME version and this is why it refused to work.

    If you haven't played a classic game in years, it's never too late to start!


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    Is there some way to inform the MAME team or the people who reverse engineered the rom?
    I am probably not the only one who ran into this problem and I am sure the MAME developer team wants to keep their program compatible with older roms.
    [I]Earth is like a 24 hour, Seven days a week Stupidity contest which has been running for centuries.
    And every time they are ready to pronounce a winner, a new contender appears on the scene.[/I]

    * * * *

    [I]He has seen half the universe who has not seen the house of pain (Ralph Waldo)[/I]

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    Rollback sets.

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