Results 1 to 7 of 7

Thread: MAME v149

  1. #1
    C64 addict Staff Moderator
    My location

    Demon Cleaner's Avatar
    Join Date
    Dec 2002

    MAME v149

    New release out, I didn't check yet if it's a bigger update or not.


    MAMETesters Bugs Fixed
    - 04420: [Crash/Freeze] (crystal.c) crysbios, donghaer, officeye, topbladv:
    [debug] Crash after OK (Robbbert)
    - 04839: [Crash/Freeze] (pluto5.c) hb_dacz: Crash after OK (Robbbert)
    - 04836: [Crash/Freeze] (mpu5.c) Many sets in mpu5.c: Crash after OK (Robbbert)
    - 05205: [Crash/Freeze] (bwidow.c) bwidow: After last life the game
    crashes (MooglyGuy)
    - 05013: [Crash/Freeze] (vegas.c) sf2049: Integer Divide By Zero (Firewave)
    - 05201: [Crash/Freeze] mhavoc, starwars and clones: Various vector
    games will crash/freeze in MAME (MooglyGuy)
    - 05199: [Documentation] (ddenlovr.c) ultrchmph: The correct description
    is "Cheng Ba Shi Jie - Chao Shi Kong Guan Jun" and the region is Taiwan
    instead Hong Kong. (Fujix)
    - 05198: [Sound] (galdrvr.c) explorer: No sound and effect (hap)
    - 05197: [Graphics] (armedf.c) cclimbr2: Missing blinking white dot (hap)

    Source Changes
    -Added NVRAMs for devices in software item named folder
    [Miodrag Milanovic]

    -Changed keycus into a device and moved it into it´s own file, only 3
    parameters are saved instead of 64k. Changed I/O to 16 bits & uses
    memory maps instead of installing at runtime. Simplified digital
    player 3 inputs that are hooked up to dac inputs. [smf]

    -diserial: Added methods for clocking the receiver/transmitter outside
    of the timers. [Curt Coder]

    -Removes more MAME anonymous timers. [Andrew Gardner]

    -Added DIP switch location to Namco System 11 & 12, also removed unused
    test dip switches. [smf]

    -HLSL changes: [MooglyGuy]
    * Upped vertex buffer size to 64k verts, fixes assert in starwars and
    alphaone, please include the printed error message in any
    subsequent encounterings of the assert.
    * Improved vector rendering (beam width 1.5 suggested)
    * Ducked raster bloom default to 0.225 to reduce washout

    -i386dasm.c [Peter Ferrie]
    * fix improper signed display in some opcode parameters

    -Register the device post load after the devices are started, in case
    starting the device causes something (like sound_stream) to register
    it´s own post load [smf]

    -audit.c: Fixed software list chd verification. [qmc2]

    -mazerbla.c: add notes about the game pcbs [Lord Nightmare, Quarterarcade]

    -replace first rom of Ambush with a fresh dump, marked the old set as
    likely hacked [Ricky2001 (from AUMAP)]

    -zn.c: added YMZ280 sound emulation to hvnsgate [smf, hap]

    -m6800: Resolved out_sc2_func for M6808/HD6301/HD63701 variants.
    [Curt Coder]

    -ksys573: Externalize the digital board [O. Galibert]

    -Added a check for a bus error when fetching an instruction, the bus
    error condition is cleared before the fetch so bus errors in the
    debugger don´t cause an exception to be triggered. [smf]

    -m6502: Redo the prefetch and reset the state on debugger PC change
    [O. Galibert]

    -savquest.c: added HASP emulator; marked BIOS as bad dump because it´s
    incomplete [Peter Ferrie]

    -z80dart: Merged in uPD7201 and modernized the interface. [Curt Coder]

    -emuopts.c: Added a new option -statename which allows to specify the
    location of state saving, relative to -state_directory (whose usage
    remains unchanged). Syntax is basically the same as snapname, allowing
    for the / character as path separator, %g as the driver name, and
    %d_[media] as the image name mounted in the "media" device.

    For example, using -statename foo/%g when running "mame wrally" will
    store save states into the folder sta/foo/wrally/ ; using -statename
    %g/%d_cart when running "mess nes -cart smb" will store save states
    into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when
    running "mess pce -cart cdsys -cdrm draculax" will store save states
    into sta/pce/draculax/ Specifying a media switch which is not
    available (e.g. %d_cdrm in a c64) or a media switch where no image is
    mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert
    the option to its default value %g and save states will be stored in
    sta/*gamename*/ as in previous versions. [Fabio Priuli]

    -msm5205.c: modernized the device. [Fabio Priuli]

    -Added ds2401 rom loading to digital i/o board, rather than specifying
    it in each game. Fixes Mambo A Go-Go booting. [smf]

    -snes_snd: modernized the SNES sound device [Fabio Priuli]

    -tms6100: modernized theTMS6100 and M58819 devices. [Osso]

    -Moved default card config, device inputs and clock off the slot
    interface so they can be specified for all cards [smf]

    -Added support for machine config fragments that are applied when the
    cart is loaded, converted NCR 53C7xx to devcb2 as an example [smf]

    -Converted NCR5380N to devcb2 [smf]

    -Converted NCR5390 to devcb2 & use MCFG_DEVICE_CLOCK to set SCSI chip
    clock [smf]

    -pcshare: make all the common pc hardware in various pc based drivers
    inherit from pcat_base_state [Carl]

    -Adds the Image menu to the QT debugger´s main window. This allows the
    user to mount disk/c images from the UI. [Andrew Gardner]

    -uiimage.c: when creating a new file from the File Manager, require the
    user to enter an extension too [Fabio Priuli]

    -modernized the RP5H01 device [Osso]

    -Converted the Konami System 573 Security Cassettes to use slots. The
    current setting is no longer saved, so the default cassette is "game".
    Some games have additional I/O connected via the security cassette,
    which is now hooked up when the cassette is loaded instead of patched
    directly into the memory map. If the game has a separate "install"
    cassette then you need to select this and hard reset (shift+F3 or
    select reset from the slot menu) before it will let you install from
    the CD. [smf]

    -modernized the MB14241 and MathBox devices. [Osso]

    -inpttype.h: Use O1 instead of O0 on the critical function
    [Hans Ostermeyer]

    -Fixed clipping of device address maps if the size of the map caused
    the end address to wrap. Added a proof of concept implementation of a
    address map bank device, which allows you to bank memory maps. Hooked
    it up to Taito GNET as an example [smf]

    -Finished converting Taito GNET to use address maps instead of
    installing at run time [smf]

    -Modernized the geebee and warpwarp sound devices [Osso]

    -finished modernizing gp9001 [smf]

    -modernized the MM58274C RTC device. [Fabio Priuli]

    -Allow AM_NOP in device address maps, there may be others that should
    be allowed. [smf]

    -Created a PCCARD slot and Linear Flash Card for System 573. Uses
    bankdev.c for banking the onboard flash chips and the pccard slots.
    This adds an extra two calls to the memory system & intelfsh.c already
    called the memory system for accessing the data. [smf]

    -Split rf5c296 and ata flash functionality from taitogn.c into their
    own devices. The pccard slot has had to revert to use memory handlers
    instead of device maps for the moment [smf]

    -modernized Kaneko Pandora device. [Osso]

    -modernized the TMS9927 device [Fabio Priuli]

    -Modernized the PIT8253 device. [Fabio Priuli]

    -modernized speaker device. [Fabio Priuli]

    -modernized Taito I/O devices. [Osso]

    -Roms renamed for set gtmrusa to match actual labels. [Porchy]

    -Started to split ide hd from ide controller [smf]

    -firebeat: split midi keyboard to separate device [Carl]

    -Modernized Flower sound device. [Osso]

    -Added better .ini defaults for HLSL, and hooked up bloom sliders. [MooglyGuy]

    -Added macros for read/write delegates. [Curt Coder]

    -QT Debugger: WIP for a new breakpoints window. [Andrew Gardner]

    -Modernized nmk112 device. [Osso]

    -Modernized Namco I/O devices (56xx, 58xx, 59xx) [Osso, Fabio Priuli]

    -naomi video: Pretend-modernize the powervr2 [O. Galibert]

    -powervr2: Some register groups are obviously 32 bits, so make them so [O. Galibert]

    -naomi: Better IRQ isolation [O. Galibert]

    -naomig1: Make the dma cpu-independant [O. Galibert]

    -First pass at tidying up ide interface. It no longer tries to force
    everything to act as a PC. A copy of the VIA VT83C461 datasheet would
    be useful to remove some of the hacks added to make the games using it
    work again. [smf]

    -Modernize adc1038 and adc12138 devices. [Osso]

    -Added USE_SIMD flag to RSP headers and began converting some opcodes
    to use SSE* intrinsics. Current plan is to target SSSE3-capable
    hardware (Core2 and up), with the resulting speedup theorized to be on
    the order of 5-10x when conversion is complete, though this applies
    only to situations where the emulation is heavily bottlenecked by the
    RSP. [MooglyGuy]

    -nmk16.c: raphero sound improvements [trap15]

    -Added SIMD code for the rest of the RSP vector load instructions [MooglyGuy]

    -Improved Dragon World II protection routines [iq_132]

    -Verified pacuman gfx roms [elnaib and Santy14]

    New games added or promoted from NOT_WORKING status
    Top XXI (Version 1.2) [Roberto Fresca, ANY]
    Attack Force [Piero Andreini]

    New clones added
    Commando Bootleg 2 [Kevin Eshbach]
    Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg) [Roselson (from AUMAP)]
    WWF: Wrestlemania (rev 1.1 07/11/95) [Brian Troha, The Dumping Union]
    Scramble (Reben S.A. Spanish bootleg) [Roselson (from Aumap)]
    Sky Soldiers (bootleg) [ANY]
    Galaxian (bootleg, set 2) [ANY]
    Nudge Double Up (JPM SRU) [jameswal]
    Unknown SRU Game [jameswal]
    Borderline (Tranquilizer Gun conversion)
    [Ricky2001 (from AUMAP)] (not working, bad ROM)
    Mysterious Stones - Dr. Kick in Adventure (Itisa PCB)
    [Ricky2001 (from AUMAP)]
    Aerolitos (Spanish bootleg of Asteroids) [Basilio García]
    Satan of Saturn (Inder S.A., bootleg) [Basilio García]
    Suzuka 8 Hours 2 (Japan) [ShouTime, The Dumping Union]
    TeddyBoy Blues (Old Ver. bootleg) [any]
    Car Action (set 2) [any]
    Space Chaser (set 4) [any]
    Mission Craft (version 2.7) [Artemio Urbina, The Dumping Union]
    Crazy Climber (Spanish, Operamatic bootleg) [Basilio García]
    Impacto (Billport S.A., Spanish bootleg of Scramble) [Basilio Garcia]
    Scramble (Petaco S.A., Spanish bootleg) [Basilio Garcia]
    Ave Fenix (Spanish bootleg of Phoenix) [Basilio García]
    Pajaro del Espacio (Spanish bootleg of UniWar S) [Basilio García]
    Battle Zone (bootleg of Mayday) [Basilio García]
    Air Inferno (Japan) [Shoutime]
    Crisis Zone (CSZO4 Ver. A)
    [Tormod, BrianT, Smitdogg, The Dumping Union]
    Crisis Zone (CSZO3 Ver. B, set 2)
    [Tormod, BrianT, Smitdogg, The Dumping Union]
    ThunderJaws (rev 3) [Artemio Urbina, The Dumping Union]
    Contra (Japan, set 2) [Artemio Urbina, The Dumping Union]
    18 Challenge Pro Golf [Tormod, The Dumping Union]

    New games marked as GAME_NOT_WORKING
    Music Ball [AUMAP]
    Guttang Gottong (bootleg on Galaxian type hardware) [Basilio García]
    Reel Good Time (Rebuild) (EPOCH) (Version 1.0) [Dr Slots/MPU Mecca]
    Treasure Hunt (Global) (EPOCH) (Version 1.6) [Dr Slots/MPU Mecca]

  2. #2
    Retro Addict Administrator
    My location

    Burger Time Champion, Sonic Champion Harrison's Avatar
    Join Date
    Dec 2002
    Blog Entries
    I wondered when the next would be released as it has been some time since the last. I hope they haven't messed around with the CHDs again.

    Sent from my Nexus 7 using Tapatalk HD

    If you haven't played a classic game in years, it's never too late to start!

  3. #3
    C64 addict Staff Moderator
    My location

    Demon Cleaner's Avatar
    Join Date
    Dec 2002
    I also hate when they change the structure, btw I forgot to look at the torrent yesterday, have still no idea how big the changes are?

  4. #4
    Retro Addict Administrator
    My location

    Burger Time Champion, Sonic Champion Harrison's Avatar
    Join Date
    Dec 2002
    Blog Entries
    I've updated mine now. I'm loving my new fast connection as I updated the whole rom and chd sets in under an hour!

    The 0.148 merged ROM set joined the new 0.149 merged set at 93.4% and needed to download 1.81GB

    The 0.148 merged CHD set joined the new 0.149 merged set at 97.4% and needed to download 6.59GB

    The new Extras set isn't released yet.

    If you haven't played a classic game in years, it's never too late to start!

  5. #5
    C64 addict Staff Moderator
    My location

    Demon Cleaner's Avatar
    Join Date
    Dec 2002
    I did it too yesterday evening when I came home, I also still update the split set, although I don't know why. Probably because you cannot use the merged set "out of the box" with the emulator.

    Do you know what exactly these MESS Softwarelists ROMs/CHDs sets are? The CHD one is 1.3TB. I looked into it, and it comes packed with a lot of stuff, didn't look any further what is included.

  6. #6
    Retro Addict Administrator
    My location

    Burger Time Champion, Sonic Champion Harrison's Avatar
    Join Date
    Dec 2002
    Blog Entries
    MESS Software lists are XML files. They are quite a new addition to MESS, added in version 0.138.

    I've not used them myself, but from what I've read I think:

    Normally with MESS you would need to configure the emulator to run a game. With MESS Software lists they contain XML data/markup detailing how to run each game/software correctly in MESS. So to run a game you would select to "Launch from Software Lists", select the game you want to run and the XML configures MESS and runs it.

    I'm therefore assuming that the PD MESS Software list sets contain all known working MESS XML software lists and their corresponding roms/disk/tape images. I know the files need to be in specific directory names and files/roms named correctly.. plus MESS checksum and size checks each the same as MAME does with its roms, so it would be a lot of work to build your own working rom set for MESS.

    From what I've read MESS has come a long way since I last looked at it properly. It is now a parallel project alongside MAME, with many of the same people working on the code for both projects (as many of the systems share similar, or the same, chips and roms. There is even talk that eventually the 2 will merge into a single Emulator... but personally I would like to see MAME and MESS remain separate, so we can keep arcade and home emulation apart.

    I haven't personally ever used MESS much, other than to have a quick play around, because I prefer to have separate emulators for each system.

    BTW, there is a really good wiki for MESS now, found at:

    And specific page about the Software lists is at

    If you haven't played a classic game in years, it's never too late to start!

  7. #7
    C64 addict Staff Moderator
    My location

    Demon Cleaner's Avatar
    Join Date
    Dec 2002
    I used MESS years ago, only to fiddle around with it a bit, and it was already quite amazing how many systems it supported. I only kept my MESS ROMs set update, which is small anyway. To have a full MESS setup would be nice, but then again, you need a lot of space.

    I could download the torrent, as I get one free torrent, because I've been 10 years at PD, so I got the option to free one torrent I want for free download

Similar Threads

  1. Wii MAME v1.0
    By Buleste in forum Modern era (7th Gen onwards)
    Replies: 5
    Last Post: 8th January 2012, 10:19
  2. MAME v133
    By Demon Cleaner in forum MAME
    Replies: 2
    Last Post: 21st July 2009, 09:43
  3. MAME v132
    By Demon Cleaner in forum MAME
    Replies: 9
    Last Post: 19th June 2009, 13:38
  4. MAME v131
    By Demon Cleaner in forum MAME
    Replies: 7
    Last Post: 29th April 2009, 12:36
  5. G-NET now emulated in MAME
    By Demon Cleaner in forum MAME
    Replies: 11
    Last Post: 31st March 2009, 16:55

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts