As mentioned above, this looks awesome but if you watch the demo it has a lot of repeat geometry, so only a small number of unique models are rendered in the atoms and then repeated over and over.
There is no outline on the limitations of the engine or specs required. It would be really nice to move away from the tessellation war currently going on between AMD and nVidia - Crysis 2 and its extreme tessellation is silly, as it's only designed to make AMD look bad and not to improve the visuals for gamers.
That's why I'm still using a GTX 260 216 black and DX9. All this tesselation DX11 stuff is a killer on FPS with little difference noticed whilst gaming - especially with all the console ports!



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