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  1. #1
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    WinUAE 2.3.1 Final

    Final version of WinUAE 2.3.1:

    New features:

    * Directory filesystem ACTION_LOCK_RECORD and ACTION_FREE_RECORD.
    * Gamepad joystick type for games that support 2nd fire button but canīt read it without pullup resistor. (for example Aladdin)
    * Manual filter configuration fully implemented.
    * Autoresolution supported (automatically selects lowest used resolution on the fly)
    * MIDI device names are stored in configuration file.


    Updates:

    * Custom chipset undocumented feature compatibility updates. (For example Magic Demo / Diabolics, MoreNewStuffy by PlasmaForce, Kefrens Party Intro by Wiz)
    * M68K AROS compatible IDE and RTG emulation.
    * Statefile compatiblity updates. (Initial audio glitches, mouse counters updated correctly, CPU exact mid-instruction state saved, active disk DMA state saved)
    * New filter defaults, 1x (not FS) and always scale if selected screen/window size is very small or large enough.
    * Auto resize and center filter modes 1x/2x.. modifiers now adjust window size.
    * Attempt to load disk image and harddisk paths in state files from current directory, current adf/hardfile path and finally state file directory if original path or file is missing.
    * SCSI emulation physical drive tray load/eject passthrough.
    * SCSI emulation CD audio support improved. (for example T-Zero and The Shadow of the Third Moon)
    * Clipboard sharing disable option in GUI.


    2.3.0 bugs fixed:

    * Audio pitch errors if audio period rate was near minimum audio DMA limit.
    * Very heavy CPU usage if program continuously plays really short audio samples.
    * ROM scanner again detects *.rom files in root directory.
    * Sample ripper works again.


    Bugs fixed:

    * Directory filesystem was slow on most modern multicore systems.
    * CDTV CDA playback didnīt work if play ending track was set to last track. (Prehistorik CDTV)
    * 2352 byte sector plain ISO images didnīt mount correctly.
    * Some drives had problems reading Mode 2 Form 1 data tracks.
    * SPTI+SCSI SCAN didnīt detect any non-CD devices (broke in 2.2.1)
    * Automatic resize filter didnīt always work correctly.
    * Topmost scanline was usually not visible in autoscale modes.
    * GamePorts parallel port joystick configuration crash fix.
    * Random RTG color errors when switching to/from fullscreen 8-bit RTG modes.
    * Archive mounting crashed if something prevented complete unpack (for example non-dos dms image file)
    * Harddrive state files didnīt save correctly if more than one harddrive was configured.
    * A2065 Z2 board emulation fixes. (Lost interrupts, broadcast packets getting ignored, transmitter dropping big packets.)
    * A500 power led fade tricks really work now.
    * HRTMon didnīt work in cycle-exact modes.


    And more...

  2. #2
    Retro Addict Administrator
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    Burger Time Champion, Sonic Champion Harrison's Avatar
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    Interesting to see M68K AROS support being added... plus a lot of bug fixed and updates in this release. Some games that still refused to work until now might have an even better chance.

    Still amazed at the level of commitment by the developer.

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
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    Space Invaders Champion, Flash Sprint Champion, Seconds Of Madness Champion, BMX Park Champion Submeg's Avatar
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    How many things are there left to fix for WinUAE? What percentage of Amiga games are running nowdays?
    Check out my blog - submeg.com/

  4. #4
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    I think he will always find something to fix and update in WinUAE. Plus he keeps adding new features outside of standard Amiga emulation, such as AROS support.

    Not sure of the percentage of game compatibility. It must be in the 98%+ range these days. There were still some older games that refuse to run last time I tried. But it has been a while, so I will have to test some of the ones that didn't used to work and see how they get on now.

    There is still something I want to see added to WinUAE, and that is network play support. The ability to connect emulators over the internet or LAN and play multiplayer games. Like Kaillera, but up to date and fully integrated into the emulator. Would be brilliant.

    If you haven't played a classic game in years, it's never too late to start!


  5. #5
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    Yes multiplayer would be excellent! Wow, 98%, that's really high. If I had the time, I would set all of it up again and have another go, but right now, that doesn't look promising. So you think eventually that we will finally see a final WINUAE version?

    p.s. is it only one guy doing all of this, or a bunch of people?
    Check out my blog - submeg.com/

  6. #6
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    Just Toni on his own working on this as far as I know. I'm sure he must utilise opensource code from other projects like JIT compatibility or graphics, but on the whole its him doing it all.

    If you haven't played a classic game in years, it's never too late to start!


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