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    Screen resolution and colour tricks of OCS/ECS games

    So iv'e had a look at games with a high number of colours to see how they did it, inspired by this thread:
    http://forum.classicamiga.com/forum/...on-OCS-ECS-AGA
    And also an arguement with an artist friend of mine who worked on some megadrive stuff 'Amiga games are 32 colour, megadrive could display more than that' (Yes, these are the 15 year old arguements that come from an industry filled exclusively with fanboys...and girls).

    Your average game will be in the resolutions/bit depth that Phantom quoted in that topic , but some are much higher in colour count.And some try to con you... As a games artist, and Amiga freak, I find this interesting. I'm going to post some pictures with some theorising.

    Pioneer Plague
    Quite early, and not brilliantly drawn, but appears to be a fixed HAM palette of 256 colours. from an era of ST ports this is very cool!
    pioneer_plague_04.png

    No second prize
    Gives a the impression the game is in 26 colours. But it's actually appears to be a 16 colour game screen, and a 16 colour dash, with shared palette colours to make the two blend. The new screen starts where the last line of the 3D road meets the HUD.
    no_second_prize_04.png

    Settlers
    Looks like it's the same thing again, but the main game screen has 40 colours on it. so probably halfbrite.
    settlers_16.png

    Trex warrior
    Getting complicated now. 87 colours on screen in this one, more elsewhere. It actually has 3 seperate copper fades going on, adding to the colour count. One for the sky, another for the sea, and another for the sun. A seperate screen with it's own palette for the HUD. And i'm betting the 3D is actually 16 colour (due to the lack of chunky, as we all know) -Frontier does the same thing.
    trex_warrior_08.png

    Universe
    Having spoke to some coders, this game is apparently changing the palette entries for each line.Up to 200+ colours in some scenes. Similar to how some Atari ST art packages got more colours on screen.
    universe.png

    Fire And Ice
    Plenty going on here. looks like three screens. One for the game screen, and two for the map. The map might just be one screen with copper palatte manipulation to change the reflection colours though. Multiple copper bars as well. Looks like four. End result is 170+colours on screen.
    fire_and_ice_05.png

    Lionheart
    184 colours going on here. two seperate copper fades, later you get some water reflection like fire and ice. In areas with no copper bars/reflection....it's in plain old 32 colour mode
    lionheart_07.png

    For comparison, most megadrive games have between 28-45 colours (A couple slip over this). SNES between 90-150, (quite a few manage over this). So not to shabby from 1985 hardware.
    Last edited by Khephren; 23rd February 2011 at 16:06.

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