Beta 10:

- fast multicore system filesystem slowdown fix (always been there but "slower" CPUs didnīt trigger it so easily)
- last scanline was invisible in filtered doubled modes
- sprite dma does not switch immediately off when DMACON sprite bit is cleared (Magic Demo / Diabolics)
- do not autoswitch (button press on unused input device) if it would replace GamePorts custom remapped input device
- fixed GamePorts parallel port configuration possible crash and wrong configuration