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Thread: MAME v141

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    MAME v141

    New MAME release out:

    MAMETesters Bugs Fixed
    ----------------------
    - 04161: [Crash/Freeze] nibbler and clones: Mame crashes after pressing
    OK (Aaron Giles)
    - 00859: [Color/Palette] blandia, blandiap: Tilemap colors issue.
    (Pierpaolo Prazzoli)
    - 00860: [Color/Palette] blandia, blandiap: Incorrect colors
    (Pierpaolo Prazzoli)
    - 04120: [Misc.] SDLMAME for Windows does not work unless you use
    -window (couriersud)
    - 04156: [Crash/Freeze] cabal, cabala, cabalbl2, cabalus, cabalus2,
    tharrier, tharrierj: memory_set_bank called for unknown bank
    ´bank1´ (hap)
    - 04153: [Misc.] hydrthnd: SHA1 of CHD reported incorrectly.
    (David Haywood)
    - 03916: [Graphics] arabian: Missing bird at top of the screen.
    (Phil Bennett)

    Source Changes
    --------------
    Redumped sprite roms in X Se Dae Quiz [Guru]

    Added preliminary (disabled by default) discrete sound emulation to
    Dai San Wakusei Meteor [Derrick Renaud, Andy Welburn]

    Added DMA slots to Legionnaire HW, fixes Godzilla regression
    [Angelo Salese]

    Fixed Bullet key back to what we dumped from original PCB.
    [Aaron Giles]

    Improved sprite GFX ROM order in Godzilla [Angelo Salese]

    AY-3-8910 unused bits in registers read back as 0 [hap]

    Fixed Seibu logo tilemap colors in Seibu Cup Soccer [Angelo Salese]

    s3c24xx.c: Fixing compiling process on Linux and MacOSX [qmc2]

    Assigned MB88xx interrupt sources unique vectors, as expected by the
    Arabian MCU program [Phil Bennett]

    Hooked up Arabian MB8841 MCU and removed obsolete simulation code
    [Phil Bennett]

    Adjusted ym2203 clock speed and added XTAL for goindol.c based on a
    reference video recording. [Tafoid, Rogerio]

    Rewrote ics2115 sound core using modern device standards, improving
    audio in Oriental Legend, Killing Blade and other PGM titles in the
    process. [austere, nimitz, trap15]

    Implemented pdrawgfx for sprite routines in Legionnaire HW, and added
    wraparound for horizontal area smaller than 320, fixing left-border
    sprites in Legionnaire and Heated Barrel [David Haywood]

    Implemented a preliminary sort-DMA in Seibu COP routines, fixes
    sprite-sprite priorities in Seibu Cup Soccer [Angelo Salese]

    z80dart.c: [Wilbert Pol]
    * The channel B modified interrupt vector can be read immediately
    after setting it.
    * Reading from a read register other than 0 also masks out the
    register index.

    Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to
    boot [Angelo Salese]

    Neo-Geo updates [Johnboy]:
    * burningfh - Renamed p1 to hp1
    * gowcaizr - Added correct C8 ROM
    * 8man - Tagged MVS and AES version
    * jockeygpa - Added alternate jockeygp set
    * mslug5h - Corrected chip labels

    Hooked up cocktail mode and proper controls for both players in Maze
    Invaders, adding button labels to describe the action of each.
    [sxevious, Tafoid]

    Fixed LDM opcode register writeback in ARM CPU core [Tim Schuerewegen]

    General stability issues with 64-bit builds fixed for cybertnk.c
    [David Haywood]

    Implemented palette DMA brightness algorythm mode 5 in Seibu COP
    games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku
    Senki and Legionnaire for fading effects [Angelo Salese]

    hvyunit.c: Hooked up Mermaid protection MCU and removed obsolete
    simulation code. Also updated the driver to use a state class.
    [Phil Bennett, Dr. Decapitator, Andrew Gardner]

    Implemented preliminary road emulation in Cyber Tank [David Haywood]

    Renamed ilpag.c as blitz68k.c and added several games to the driver
    [Luca Elia]

    sdlmame now also looks for fonts in "-fontpath". In addition, moved
    font config stuff into function search_font_config. This is in
    preparation to add ttf support to windows sdlmame build. [couriersud]

    Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that
    was preventing Poizone to boot [Tim Schuerewegen]

    Fix most-likely-to-fail SDL_TTF version check. Added a warning if
    strikethrough is specified but not supported. [Couriersud]

    Reimplemented scatter-gather Sprite DMA in Seibu COP used by SD Gundam
    Rainbow Tairiku Senki, also improving the functionality in it.
    [Angelo Salese]

    Greatly improved inputs and dip switches for ertictac.c [Tafoid]

    Fixed playfield color issues in Seibu Cup Soccer [David Haywood]

    Fixed *BSD compilation for SDLMAME. [ElBarto]

    Fixed sfx in Chouji Meikyuu Legion [Tomasz Slanina]

    Implemented preliminary Seibu COP macro command 0xdde5, used by Seibu
    Cup Soccer x/y radar positions [Angelo Salese]

    Implemented ROM banking support in Raiden 2 HW, improving Raiden 2 and
    Zero Team behaviour [O.Galibert]

    plygonet.c : Fixed save state & device handler regressions.
    [Andrew Gardner]

    Golden Poker driver: Added new sets, and some notes about ipc-1
    daughterboard encryption [Roberto Fresca]

    Preliminary simulation of text layer protection in Chouji Meikyuu
    Legion [Tomasz Slanina]

    Further ICS2115 work [austere, nimitz, trap15]

    mpu4drvr.c: Account for the 45 degree trackball mounting
    [James Wallace]

    Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder
    League ´96 [Dr. Decapitator]

    superchs.c - Moved Button 6 assignment to a DIP selection which is
    more appropriate for "Freeze Screen" behavior and added some missing
    port names. [Tafoid]

    Updated the RSP and RDP implementations to be largely bit-perfect and
    pixel-accurate. [angrylion, Harmony]

    Fixed alpha compare in the N64 RDP implementation. [Harmony]

    More Golden Poker driver cleanup. Added more references and
    reorganized some parent-clone relationship. Added some new sets.
    [Roberto Fresca]

    Implemented Seibu COP macro 0x905, used for ark movements in
    Legionnaire / Zero Team when a knock down occurs [Angelo Salese]

    ARM7+ updates: [Tim Schuerewegen]
    * Enhanced MMU with page fault support
    * Preliminary 26-bit mode support
    * Fixed bugs with S-flag operations on R15
    * Fixed STRH involving R15
    * Support for ARM models 7500 and 920T.

    Add directxor parameter to direct memory accessors. Update all callers
    that manually XORed addresses to pass the XOR instead. This improves
    behavior when direct accessors hit non-RAM regions, or when watchpoints
    are used, because we now know the original, un-xored address and can
    fall back to standard read/write handlers properly. Also fixes
    glitched disassembly when read watchpoints are enabled. [Aaron Giles]

    s3c24xx: some improvements and fixes [Tim Schuerewegen]

    Removed public decodechar function. [Aaron Giles]

    Fixed writes in the MIPS III interpreter. [MooglyGuy]

    Some bulk naming cleanups across the whole source base: [Aaron Giles]
    1. MDRV_* -> MCFG_*
    2. running_device -> device_t
    3. mame_rand() -> machine->rand()
    4. memory_region() -> machine->region()->base()
    5. memory_region_length() -> machine->region()->bytes()
    6. region_info -> memory_region

    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Heavy Unit [Phil Bennett, Dr. Decapitator, Andrew Gardner]
    Poizone [Tim Schuerewegen]
    Silver Game [Roberto Fresca, Team Europe & HAL9K]
    Jack Potten´s Poker (NGold) (3 sets) [Roberto Fresca, Darran]

    New clones added
    ----------------
    Multi Champ Deluxe (ver. 1114, 14/11/1999) [caius] (not working)
    Gran Tesoro? / Play 2000 (v4.0) (Italy)
    [Corrado Tomaselli] (not working)
    Raiden (US, set 2) [Smitdogg, The Dumping Union]
    Golden Tee Golf (Trackball, v2.0) [Smitdogg, The Dumping Union]
    Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992)
    [Smitdogg, The Dumping Union]
    G.I. Joe (World, EB8, prototype?) [caius]
    Space Firebird (2 sets) [Andrew Welburn]

    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Bank Robbery (Ver. 2.00)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Bank Robbery (Ver. 3.32)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Deuces Wild 2 - American Heritage (Ver. 2.02F)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Maxi Double Poker (Ver. 1.10)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Mega Double Poker (Ver. 1.63 Espagnol)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Mega Double Poker Jackpot (Ver. 1.26)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Poker 52 (Ver. 1.2) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    The Hermit (Ver. 1.14)
    [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
    Mambo A Go-Go (GQA40 VER. JAB)
    [Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union, smf]
    "Unknown french poker game" [Roberto Fresca, Team Europe & HAL9K]
    "Unknown encrypted poker game" [Roberto Fresca, Team Europe & HAL9K]

  2. #2
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    Seems quite a big update to the rom sets as the main roms joined at 90%.

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
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    Quote Originally Posted by Harrison View Post
    Seems quite a big update to the rom sets as the main roms joined at 90%.
    Yeah, same here.

    CHD set joins around 96.5% though.

  4. #4
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    The CHD set has grown by 4GB and now weighs in at 125GB. And that joined at 96.7%, with 9 new files included. So about a 4.2GB update.

    BTW, do you know if the LD-CHD set is still needed? This was a separate set up until about 0.137, but hasn't been updated since. It is quite a large set, 76.8GB, so contains a lot of data for Laserdisc games.

    If you haven't played a classic game in years, it's never too late to start!


  5. #5
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    I still have it as a separate set, but isn't the stuff that should work now included in the normal CHD set? Don't know about it, I really have to check that.

    But anyway, did you try already running the LD games through MAME? Does it work well? Because if so, I could also eventually delete all my Daphne ROMs, because they wouldn't be needed anymore, what's the point of keeping the ROMs twice for each emulator, they're quite big in size.

  6. #6
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    I don't think the games in the LD CHD set are included in the main CHD set still, but I could be wrong. None of the filenames in the LD set are in the CHD set. I haven't updated my MAME install on my emulation PC for a few versions. Will try that later today and see if the LD set is still supported separate from the main CHD set, or if it has now been merged and the CHD filenames are just different.

    If you haven't played a classic game in years, it's never too late to start!


  7. #7
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    At PD forums for the 141 CHD set it says:

    This torrent does not include the following 6 Laserdisk CHDs (scanning with CMP will show these as missing):

    cliffhgr\cliffhgr.chd
    cobra\cobra.chd
    cubeqst\cubeqst.chd
    firefox\firefox.chd
    mach3\mach3.chd
    usvsthem\usvsthem.chd

    These are available in the [FREE] MAME 0.133 LD CHDs torrent (76,82 GB).
    So I guess the 141 CHD set contains all the other LD games, because the 133 LD set only contains these 6. Don't know if they run with MAME yet though.

  8. #8
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    I've tried Cobra and Firefox in the past and they did work, but ran slowly. That was on my old emulation system. I really have to try them again on my current system.

    If you haven't played a classic game in years, it's never too late to start!


  9. #9
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    You mean slower than in Daphne? Because they run fine in Daphne on my older system (P4 2.8GHz). Never tried them in MAME.

  10. #10
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    The philosophy of MAME is always to create accurate and perfect emulation of the original hardware, rather than optimised emulation at the expense of accuracy to make games run smoothly. So a lot of hardware does emulate slower in MAME compared to alternative emulators emulating the same hardware. Daphne is definitely still faster at emulating LD games, as are others like Zinc at emulating PS1 Arcade hardware for example.

    If you haven't played a classic game in years, it's never too late to start!


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