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  1. #1
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    MAME v113 released

    And another version of MAME has been released.
    0.113

    MAMETesters Bugs Fixed
    ----------------------
    fastlane0112u4gra [Canim]
    diamond0112u4gra [Canim]
    calorie0112u4gra [Canim]
    qcrayon237b9gra [stephh]
    leftover0112u4ora [Aaron Giles]
    asserts0112u4ora [Aaron Giles, Derrick Renaud]
    nes0112u4red [Aaron Giles]

    Source Changes
    --------------
    Removed unnecessary idle skipping code from the m92 and deco32
    drivers. This allows removal of a couple of now-unused functions
    from cpuexec. [Zsolt Vasvari]

    Minor cleanup of Berzerk driver. [Lord Nightmare]

    Removed cpu_gethorzbeampos() and replaced it with calls to
    video_screen_get_hpos(). Also changed TMS34010 configuration to take
    a screen number, and changed atarigen_get_hblank() to take a screen
    number as well. [Zsolt Vasvari]

    Fixed the model2.c ROM definitions for some games that weren´t even
    loading and made the infamous unknown z-sort mode not a fatal error.
    [R. Belmont]

    Fixed a number of BIOS-only drivers to not crash when run.
    [R. Belmont, Aaron Giles]

    Fixed bug where the window thread would stop processing events when
    mame was paused. [BUT]

    Changed the ´Tournament´ Street Fighter games to not have a network
    adapter present by default. [David Haywood]

    Fixed incorrect Eolith speedup patch from u3. [David Haywood]

    Fixed regressions in 3 of the discrete games from 0.112u4.
    [Derrick Renaud]

    Fixed all analog controls for the newly enabled validity checks
    including the following: [Derrick Renaud]

    * demndrgn - changed to proper IPT_AD_STICK controls.
    * konamigt, hcrash, rf2 - set to proper PADDLE control and fixed mask.
    * overdriv - changed to proper PADDLE control.
    * sspeedr - changed to IPT_POSITIONAL with PORT_REMAP_TABLE controls
    for gas and steering fixing both.
    * midvunit.c - changed games so the brake pedal shows on player1
    * simpbowl - fixed port mask, now trackball works proper without
    glitching
    * ssrj - fixed gas pedal
    * namcos2 - fixed inputs on all games (may need to delete nv files)

    Added diplocations to the driver segas16a, segas16b, segas18, megaplay,
    news, ninjadks2 and nemesis drivers. In segas16b, added in SDI
    allow_continue. In megaplay (Mazin Wars) updated the name of dip with
    the real name from game setting. [Ruben]

    Actually included the RF5C400 changes mentioned for u4.
    [hoot development team]

    Split the sprint4 and ultratnk drivers again. Brought the Sprint 4
    driver up to date. [Stefan Jokisch]

    Added save state support to Combatribes and Jail Break. [Kevin Eshbach]

    Added preliminary sound to Destroyer and Altair. White noise is
    missing, and Draco is still silent. [Curt Coder]

    Added tools to generate regression tests and mamedev.org-compatible
    reports. The report generator is cross-platform, but the test running
    code is Windows-only at the moment. [Aaron Giles]

    Fixed regression in Nintendo games that did not specify a clock for
    the NES APU. [Aaron Giles]

    Rewrote the BSMT2000 to be more accurate. Various modes are now
    software selected at startup based on the register value at reset
    time. Changed all existing drivers so they properly hooked up the
    reset line on the chip in order to make this control work. Also added
    correct BSMT2000 ADPCM output. [Aaron Giles]

    Defined several new exit codes for "unknown game" and "invalid config"
    and changed the Windows OSD layer to output them. [Aaron Giles]

    Removed obsolete joystick calibration junk from the osdepend layer.
    If anyone needs this functionality, I will look into providing a way
    for the OSD code to add menus in the UI. [Aaron Giles]

    Changed file2str to be built into the obj directory. [Aaron Giles]

    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    beatmania 3rd MIX [Yasuhiro Ogawa]
    A Question of Sport [Philip Bennett]

    New clones added
    ----------------
    Jail Break (Bootleg) [Kevin Eshbach]
    The Combatribes (US) - Set 1? [Kevin Eshbach]
    Plotting (World set 3, Earliest) [Stefan Lindberg]
    Flipull (Japan) [Stefan Lindberg]

    New games marked as GAME_NOT_WORKING
    ------------------------------------
    DrumMania [smf]
    Percussion Freaks 3rd Mix [smf]
    Guitar Freaks 4th Mix [smf]
    Guitar Freaks 5th Mix [smf]
    Snooker 10 [Roberto Fresca]
    ParaParaDancing [Ian Patterson]
    Keyboardmania [Ian Patterson]
    Keyboardmania 2nd Mix [Ian Patterson]
    Pop n´ Music 7 [Ian Patterson]

  2. #2
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    The releases are getting closer together again. This must mean they are concentrating more on perfecting the code and bug fixing, than adding lots of new games to each release. This is good.

    I'm still hoping for the day when they get all of the PS1 Arcade games to run perfectly with sound.

    If you haven't played a classic game in years, it's never too late to start!


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