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  1. #31
    C64 addict Staff Moderator
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    I have a question Vangar?

    I eventually want to use the music, but this are all PC mod formats. Do you also have the amiga mods? If the PC mods have more than 4 channels, you can't use them on the amiga.

  2. #32
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    Well that would explain why i couldn't get them working on the real thing. Sorry for not replying for so long.

    I have no idea on MOD formats though mate, sorry. Those are the only remaining copies.
    Previously known as Nerdpower50.

  3. #33
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    Ok, I have to check then if they have 4 or more channels, if they use only 4, they can be used.

  4. #34
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    Is there any way to edit a mod and reduce the channels used? I know that removing channels will cut out tracks from the score, but often you can do this and still end up with a recognisable track.

    If you haven't played a classic game in years, it's never too late to start!


  5. #35
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    I will just ask Zyriax when I see him next week at work. He said if the mod does not use more than 4 channels, you can take it for use on an Amiga. He had no appropriate player to check that out though.

  6. #36
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    I just checked for Zoobfire, and unfortunately it uses 8 channels and 16bit samples, which is also too much, should be 8bit only. I will check out the others tomorrow, but it seems that the tunes and samples were not done on a real amiga.

  7. #37
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    That's annoying

    If you haven't played a classic game in years, it's never too late to start!


  8. #38
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    Ok, I found something. I converted the NEW4U.S3M file from Stoo into a mod using DigiboosterPro. The tune uses exactly 4 channels and 8bit samples, and runs 2:06 minutes before restarting, which is enough for an intro.

    Listen to music.

  9. #39
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    Thats good work mate, thanks a lot. And i plan to come to this form more often now.
    Previously known as Nerdpower50.

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