Perhaps I got my knowledge about the sales wrong.
I had the impression that it had been disappointing sales that prevented Brian Moriarty from making his planned sequels like Forge (and Fold I think).
Not that the game like I said was bad.
Edit
Mobygames clears the matter up
I find that a rather strange mentality from Mr Moriarty, Loom was sort of his creation and expecting others to take over development because he wanted to do other things, well that is not how it works.Contrary to popular belief, the LOOM sequels were not abandoned because LOOM didn't sell well. LOOM has sold more than half a million copies in various formats since it was published in 1990. The reason the sequels weren't made is because I decided I wanted to work on other things, and nobody else wanted to do them, either.
I guess these fans are continuing what Brian had hoped would happen twenty years ago.





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