Beta 3:

Two "main compatibility" testing demos work perfectly now: Final Bobs/Complex and Hulkamania/TSP. (Rampage/TEK still won´t work..)

Both require very exact CPU/DMA timing to work. First has "scrambling" that uses vertical beam position as a key, main demo has already worked if "scrambling" was bypassed, and second writes to BPLxPTs with CPU when display DMA is already fetching data.. Yes, sane coders use copper..)

- lots more cycle-exact CPU cycle count/order updates
- some more blitter updates (correct startup and copper wake-up delays)
- non-DMA mode sprites were always reset during vblank (I remember that this was working long long time ago, possibly broke during Superfrog "intro bee" fix or something) Fixes B2 world rotozoomer graphic glitch

- added sound driver use/do not use GUI to sound panel (stored to registry/.ini) Faster startup.
- exec* command lines should work better. Check the log if problems
- 0x76/0x30 partition types are always available read/write
- bsdsocket fix, cvs (SR)