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Thread: MAME v133

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    MAME v133

    Next MAME release:

    MAMETesters Bugs Fixed
    ----------------------
    - 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)
    - 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
    - 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)
    - 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)
    - 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)

    Source Changes
    --------------
    Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we donīt emulate the sound CPU. [Fabio Priuli]

    CDP1802: [Curt Coder]
    - refactored the Q and DMA callbacks to use devcb
    - fixed state code output and load mode

    Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]

    ARM7 improvements: [R. Belmont]
    - Added ARMv5+ CLZ instruction.
    - Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
    - Fixed disassembly of CLZ

    Improved DIP switches in toypop. [kanikani]

    Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]

    Naomi update [Deunan Knute, R. Belmont]
    - Implemented cartridge protection chip mechanism
    - Added protection data for doa2 and doa2m
    - Added real dumped cartridge X76F100 data for doa2/doa2m

    Several MESS-specific snes fixes for rendering. [Angelo Salese]

    Merit Multi-Poker improvements: [Roberto Fresca]
    * Full Inputs.
    * DIP Switches.
    * Simulated spark-watchdog circuitery.
    * Demuxed custom port.
    * NVRAM support.
    * CPU clock derived from #defined crystal.
    * 8000-8007 Output ports.
    * Coin related counters.
    * Sound components and trigger found at 8000-8003, bit2.
    * Full lamps support.
    * PCBs layouts & technical notes.

    The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong.

    Added documentation regarding different Cobra Command versions. [Ruben Panossian]

    Fixed card reset in Taito g-net games. [Joerg Hartenberger]

    Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]

    Decoded some ram based tiles in jclub2. [David Haywood]

    Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]

    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Multi-Poker [Roberto Fresca]

    New clones added
    ----------------
    Super Free Kick (set 2) [Klaus Sommers]

  2. #2
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    Not such a big update this time it seems. Should be a small update to the roms.

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
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    Update is only 0.25GB.

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