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  1. #1
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    Shoonay's Avatar
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    Cool Arcymag, a new game

    Minniat (programmer) and Koyot1222 (graphician) from PPA.pl are proud to present an early WIP demo of their new cooperative production - Arcymag (The Archmage)



    It's a puzzle-arcade game, the hero must gather all the crystals on the map and hide them in a chest.

    Requirements: AGA, AmigaOS 3.0

    It is advised to try it on a real Amiga, it might not work properly on an emulated one.

    Grab it here, will soon appear on Aminet.

    PS: Modifications are added on a daily basis, so expect new demo's in the near future.
    Last edited by Shoonay; 3rd July 2009 at 18:15.

  2. #2
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    Looks interesting. I will definitely give it a try. Nice to see something new released.

    Thanks for sharing the info Shoonay.

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
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    That looks really nice, thanks for the post

  4. #4
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    Cool 2nd preview demo

    It took a while, but finally, here it is:
    Quote Originally Posted by Robert Szacki (Minniat) from PPA.pl
    Here's the 2nd preview demo of the game, that consists of 5 playable levels. The game is a logical-arcade similar to games such as Sokoban or Robbo, with isometric graphics. The player needs to gather all the gold and diamonds on the level and stand on the teleporter. It's not always as easy as it sounds, you'll have to avoid the dangers and solve a few puzzles on your way. You'll get score points from gathering gold and killing the bats.

    Here's the link to the packed archive containing the game.
    Make sure you've got the ixemul.library 48.0 version. The game requires an AGA Amiga, preferably with an expansion card (it is necessary since it's written for the system and thus on a 68020 works half the speed it should), or a similar emulated configuration. In this version the game uses the blitter, so it won't run on Amiga's with a graphic card, but that'll soon get fixed. The screen of the game is promotable.

    A few screenies:

    Level 1


    Level 2


    Level 3


    Level 4


    Level 5


    And here's a few screenshots from various versions of the main engine. Some things aren't used in the demo, for example the shadowing of those unseen fields, the text at the bottom, and some icons.





    There's quite a few of different version of the engine on my HD, one could simply find himself lost A few random events decided on the release of thise demo. The biggest problem for me wasn't the engine itself, but the general idea behind the game. I do hope I managed to create something that's playable. To be prefectly honest, the game can get boring with time, the puzzles are easy and it's no challenge for a good player. That's why I'm afraid the future release of the game is a mystery, and I can't give you my word on it.

    I'd like to thank my graphician - Krzysztof Matys (Koyot1222) for co-working with me on the game.

    Do share your thoughts on this one, all comments are welcome. Just please don't say it doesn't work on MorphOS, I already said why it is so... (the graph-card version doesn't exist yet, but it's a simple matter of swapping the graphical operations)

    Cheers and happy testing!
    Gameplay video @ YouTube by Logan
    Last edited by Shoonay; 14th February 2010 at 14:09.

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  6. #6
    Adventurer Speed Biker Champion, Tadpole Champion, Pearl Hunt Champion, Spacerunner 2 Champion, Marble Mayhem Champion, Galaxians Champion, Starfrosch Champion, K Tire Racing Champion, Way of the stick Champion Phantom's Avatar
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    Thanks Shoonay for the post.

    I like these kind of games, too bad that's only AGA and not RTG. Any chance?
    [b]To Be A True Adventurer, You Ought To Play Real Text Adventures[/b]

  7. #7
    It's always caturday! My location

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    Minniat said this will be working on AGA and RTG, no worries

    EDIT: Wait, it says here it should work on both already, plus some folks managed to run this on MorphOS.

  8. #8
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    Great then!
    [b]To Be A True Adventurer, You Ought To Play Real Text Adventures[/b]

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