It is a common thing that many people think the ST had good sound because it was used a lot my musicians in recording studios. But that was only due to the built in midi ports, so they were only ever using the ST to control external MIDI instruments and that had nothing to do with the ST's built in internal audio capabilities.
The sound abilities of the ST are pretty much summed up by the Virtual Escape demo as it has some of the best ST chip tunes. So watch the video to hear what the ST could do.
However the ST could also play sound samples in a similar way to the Amiga. However it didn't have a dedicated custom chip to do this like the Amiga, so this had to use CPU time to achieve it. So often in ST games you had to choose to listen to the music track or the sound effects. Not sure how many sampled sound channels game coders managed to play together in a game though. Will have to look that one up.
In fact, until the updated STE, the ST's audio was inferior to the C64.
The next demo I'm trying to get working on the ST is Odd Stuff by Sector One. It is a much newer demo with some more advanced ane subtle effects, as seen in later Amiga demos. Plus the audio is a bit more interesting and developed compared to earlier chip tunes. You can see a video of it here.





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I observed that Atari coders are more knowledged with 68k tricks cause they have to rely on 68k most of the time for doing their stuff. I'm also amused by the weird lingo ST people use. They call demos 'menus' and parts as 'screens'. very weird






