That's interesting. I wasn't aware of this fact.
The Amiga was, and still is, a great machine for such effects. I guess the Atari coders had to work real hard to accomplish similar results then. Just like the coders on the Amiga have sweated in front of their keyboards to create 3D routines similar to those on the PC.The second is parallex scrolling, copper and blitter effects. The ST was nowhere near as capable of doing these, and some of these were not hardware supported out of the box. After watching so many Amiga demos you instantly notice the more limited palette of colours being used in most screens.
I've was under the impression that the ST had pretty good sound, but I can see that I'm wrong. Amiga rulez.Lastly is sound. Until the STE that ST only had 3 channel mono sound, and it's sound chip was very similar to that found in older 8-bit systems like the Spectrum and BBC. For this reason it was never as good as replaying samples, compared to the Amiga that could be playing a 4 channel stereo sample based track. This does however mean the ST had some great chip tune musicians. The tunes might be higher pitched, with a very 8-bit days style to them, but the ST's chip tune capabilities were good and it allows some great chip tunes in demo productions.
For those of you who would like to see the production called Virtual Escape from Equinox, here's a link to a video recording on YouTube. Have fun!





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I observed that Atari coders are more knowledged with 68k tricks cause they have to rely on 68k most of the time for doing their stuff. I'm also amused by the weird lingo ST people use. They call demos 'menus' and parts as 'screens'. very weird





