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Thread: WinUAE 1.6.0

  1. #1
    C64 addict Staff Moderator
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    Dec 2002

    WinUAE 1.6.0

    Final release:

    New features:

    - Very popular request: automatic display scaling/window resizing!
    (not compatible with all programs) Option in Filter-panel.
    - PAL/NTSC vertical size change emulated in filter modes.
    - Transparent clipboard sharing between Amiga clipboard.device and
    Windows clipboard, both Amiga->Windows and Windows->Amiga supported.
    Text and images supported, HAM6/8 automatically converted to 24-bit
    image, EHB converted to 64-color image. Images with less than 256
    colors images converted to standard IFF, higher color images converted
    to 24-bit IFF. Text converted to plain text, formatting possible in
    - "Interlace fixer", interlaced screens are now rock solid, all interlace
    artifacts will be gone. (this feature isn't same as scandoubler or
    flickerfixer and not compatible with most games)
    - VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile
    is very small, size grows automatically when more data gets written)
    - Custom chipset emulation updates, horizontally mixed lores and hires
    modes work and more (for example Disposable Hero titlescreen is
    finally perfect, Oops Up ray color issue)
    - Mouse emulation rewritten (Oil Imperium pipelining minigame)
    - 10 sector and 81/82 track PC/Atari ST disk images supported.
    - Diskspare disk images supported.
    - OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2
    static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy
    Bones has 100% correct display now.
    - SuperHires supprted in lores and filtered lores modes.
    - 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG
    mode list (320x200 and 320x240 was already available previously)
    - RTG mode vertical blanking interrupt implemented without busy
    waiting, interrupt rate added, configuration added to GUI.
    - Filter multiplier select boxes now support manually entered
    multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
    - Full drawing tablet support. (must be wintab compatible)
    - "Magic mouse" mode improvements.
    - Parallel port joystick adapter configuration added to Gameports panel
    (Much easier and quicker than using Input panel configuration)
    - Input device type (mouse, digital joystick, analog joystick, lightpen
    etc..) selection added to Gameports panel. (Less need for complex
    Input panel configuration)
    - WinUAE is now unicode Windows application, added full unicode support
    to configuration files. (backwards compatibility still maintained)
    - PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low
    level sound API), WASAPI (Vista low level sound API), lower latency
    sound. NOTE: WDM-KS is unstable in current PortAudio version.
    - Added new 64-bit seek and size dos packets to filesystem emulation.
    - ICD AdIDE "scrambled" IDE disk and hardfile format supported, also
    includes automatic byteswap detection.
    - Include some monitor unsupported modes in display modes list because
    some drivers lists custom modes as unsupported with current monitor
    (even if they work just fine..)
    - ASCII-only and experimental Epson matrix printer emulation added, do
    not print anything if less than 10 bytes received.
    - Added support for Windows Recent Documents/Windows 7 Jump Lists.

    1.5.3 bug fixes:

    - Random CD32 pad button events without enabled pad.
    - Mid horizontal line graphics mode change fix (for example Cover Girl
    Strip Poker)
    - ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
    - Rainbow Islands one missing horizontal line fixed.

    Other bug fixes:

    - Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE
    fixed, also fixed case that caused lost file comments, show >2G files
    as 2G - 1 instead of showing "random" 32-bit truncated value.
    - HAM mode graphics errors if left border was not fully visible.
    - Some crashing bugs fixed.
    - uaeserial.device unit 10 or larger works now.
    - Early boot menu PAL/NTSC switching works properly, previously only
    worked after reset.
    - CD32 CD emulation is now compatible with newer cd.device (comes
    with FMV cartridge boot ROM)
    - KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
    - A1000 bootstrap ROM in even/odd format loading fixed.
    - Another non-interlace to interlace switch graphics corruption fixed.
    - Sprite graphics garbage appeared in some rare cases.
    - Restoring statefile without GUI enabled emptied all floppy drives.
    - lha extended datestamps fixed. 7zip updated, datestamps supported.
    - Recursive archives as a harddrive support improved.
    - RTG display refresh crash in some specific situations.
    - Switching cycle-exact mode on the fly sometimes freezed the blitter.
    - Screenshots in windowed D3D modes fixed.
    - 100% stereo separation was not working properly.
    - Much improved sound stability/syncronization.

    and (too) much more.

  2. #2
    Retro Addict Administrator
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    Burger Time Champion, Sonic Champion Harrison's Avatar
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    Dec 2002
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    Finally! This version seemed to take forever to be finished. So many beta and RC versions. Have been holding off downloading the betas until the finished version was released. Will give this a try later today.

    If you haven't played a classic game in years, it's never too late to start!

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