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Thread: Red Mars

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    Red Mars

    Does anyone know that strategy game for the Amiga? It's available as torrent at UG: http://www.underground-gamer.com/details.php?id=36889

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    All I know of it is at Lemon Amiga here.
    A1200 Power Tower
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    LemonAmiga is websensed from here, I just saw it a UG and will d/l it later.

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    I've not played that game either. Looks good from the screenshots. If you give it a play DC let us know if it is any good and worth playing.

    If you haven't played a classic game in years, it's never too late to start!


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    Is that game based on the book Red Mars by any chance? A brilliant book on terraforming for anybody that wants a good read.

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    Quote Originally Posted by thirtywinter View Post
    Is that game based on the book Red Mars by any chance
    No idea, they do not mention it at Wikipedia either.

    I'll have to d/l it from home, but I want to give it a try once I have it. I just looked and saw that there's already an entry on our main site.

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    looks a nice game,

    taken from softhut.com

    Product Information:


    Title Red Mars
    Game Type Management Sim
    Players 1-3
    Company Elbox Computer (1999)
    Compatibility All (1mb Chip 1mb fast CD)
    Submission Joe Malloy

    Review
    Red Mars is a turn-based strategy game with all the popular components to
    keep you hooked: Resource management, Research, Design, and what strategy
    game would be complete without a Combat phase. There's 30 missions to play
    along with 'free play' where you can set up games for up to 4 players
    either computer or human.

    Basically the game revolves around building mines to extract 8 different
    types of ore. You then have the choice of sending this ore to a Power
    Plant to make money for making buildings and researching new robot parts,
    or to a Factory as resource for building more robots.

    In order to win the game you need to manage your resources wisely, if you
    don't have enough money then you cannot build, repair or upgrade robot
    parts. If you don't manufacture enough robots you will be overrun in no
    time by the waves of marauding nasties.

    Each time you start a mission the enitre map is blacked out and you are
    given an assortment of Robot Units, of which there are only four different
    types, Technicians, Miners, Warriors and Pioneers. Movement is comparable
    to Civilization with regard to what you can and cannot see.

    Each Robot Unit can have a maximum of 9 Bot's, although some of the units
    that you start the game with may only have eight. Technicians are used for
    manufacturing both buildings and robots, they have different skills in
    manufacture which effects how long the job takes. Miners strangely enough,
    are only good for mining. Warriors are used for punishing your opponents
    and defending buildings. Yes, that's 'opponents' and you can play against
    a maximum of three, so you're never short of something to obliterate. The
    only other unit that is different from the robots is the Pioneer, early in
    the game this unit can move the fastest, build the fastest and prospect
    the best.

    Things start getting tricky right from the off, before you can build a
    mine you must first do a bit of prospecting, "there's ore in them thar
    hills" but what type???. Prospecting is carried out by Miner bot's and the
    pioneer unit. Pioneers are good at this and can survey with a range of 3
    squares in every direction. Miners, however, can only survey as good as
    their field of vision, this is dependant on which type of 'head' they use
    and until you research a decent head you're limited to 2 squares. You can
    build the most basic type of unit with just 2 types of ore, but, before
    long, you will need to mine all the types of ore, especially if you want
    to fit your warriors with that new Incinerator arm you've just invented.

    Once you've built a couple of mines you will need to build a Power Plant,
    Factory and Laboratory. These buildings come in three sizes and it's a
    case of, the bigger the better. Each type of ore has an equivalent value;
    Uranitite is the most valuable and rarest so sending this to the Power
    Plant will reap you lots of cash. The Laboratory is essential in winning
    the game, the more cash you pump into them then the quicker your
    technology will advance. On the Lab options screen you can specify how the
    research funds will be distributed between Heads, Torsos, Legs, Mining
    Arms, Technicians Arms, and Warrior Arms. As you can imagine the more
    upgrades you research then the better your units can manufacture, mine and
    fight. I'm not even going to attempt to work out how many different
    configurations of each of type of robot you can have, trust me, don't go
    there.

    Other buildings include Repair Centre's these are useful for repairing
    damaged units, however, if you loose a robot (or three) from a unit, you
    cannot replace them.

    The maps are really huge so its best to try and keep your buildings
    localised, this will help when trying to fend off those nasty Robots. You
    can always build teleporters if you do find a patch of ore you must have -
    very handy indeed, considering how slow Robots move to start with.

    Combat is where the game play changes, you cannot control your robots
    during battle but you can give them starting formations, set their
    preferred weapon arm (i.e. laser on Left arm, anti-matter on Right arm)
    and set firing distance. The effect of shooting depends on the power of a
    weapon, resistance of the torso to that weapon and the distance to the
    target. When battle commences you are presented with a kind of isometric
    'slice' of terrain with these tiny robots running about blasting shots
    off, all you can do at this point is watch (and cheer if the mood takes
    you) and see if you've got your tactics right or not.

    Ok what's missing then??
    Only Warrior units can attack. Shame - some miner bots look very scary.
    The combat sequence's landscape is repetitive and always flat. After each
    mission your researchers forget everything so it's back to square 1 - Not
    too bad though. You can't fit your latest designs onto old units. Each
    robot squad has 9 men, if you lose a few in combat you cannot replace
    them. Graphically it won't blow your socks off but who cares right?

    What I liked.
    Designing robots is good fun (once you've got a few upgrade under your
    belt!) The mission 'difficulty' setting seems to be just right. The game
    play is so absorbing that the hours fly by. Overall, I like it and would
    certainly recommend it to any one into strategy games. Don't be fooled by
    the low spec requirements, some of the best strategy games appeared on the
    ZX Spectrum years ago and are still playable now. Once you get into it you
    can't turn the damn thing off.
    A500 - A600 - A1200

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    Can't get it to work. But I have to say that I never tried the CD32 emulation in WinUAE, so I might do something wrong. I add the CD as directory, but when loading, the screen stays blank.

    The ROMs and extended ROMs of CD32 are correct, but even when trying to boot without any image/game, it doesn't show a screen. Shouldn't it show at least the CD32 boot screen?

    I tried mounting the game as ISO file, then tried mounting it as HDD file extracting the ISO, and finally burnt it to CD to put it into the player, but nothing works.

    Perhaps the files are also corrupt??

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    Normally WinUAE will try to run a disc in the PCs real drive when emulating a CD32, or you can also use a virtual drive from programs such as Alcohol 120% to mount an ISO.

    Maybe the image is corrupt.

    If you haven't played a classic game in years, it's never too late to start!


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    Yep. It is in the real drive, I also guess there's something wrong with the image. Have to try out another game, or I should try it in the real CD32.

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