I will start things off with a game I've mentioned before.
Captain Blood.
Captain Blood is one of my favourite 16-bit games. Containing a great space based adventure game, where you have to explore the universe in search of your clones to save your life before it is too late. Featuring some great graphics, music by Jean Michelle Jarre, and a unique and ground breaking in game communication system between you and the in game characters you meet, using a symbol based language to communicate.
I originally played the game on the ST before I owned an Amiga, and I really enjoyed it. Eventually completing the game.
Later when I owned an Amiga I got hold of the game again to replay it, thinking that the Amiga version might contain some enhanced graphics, and superior stereo music and sound effects. However I was disappointed and it was obvious that the Amiga version was a direct port of the ST original, with bits missing.
The Jarre sound track, while now in stereo on the Amiga, sounded more muffled than the ST version. The graphics were identical, although they looked good anyway so that wasn't an issue. But the worst thing was the in the ST version when having a conversation with an in game character you could hear then speaking. In the Amiga version the conversation audio is completely missing.
These small differences don't effect the game as a whole. If you didn' know about them and just played the Amiga version, then you would still really enjoy the game and not know. But it is a shame that the developers didn't utilise the Amiga's hardware to make Captain Blood even better than the ST version, instead of making it a poorer port of the original.





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