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  1. #1
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    MAME v112 released

    Happy 10th birthday MAME. Ten years after the first release of MAME v0.1, it has reached v0.112

    0.112
    -----

    Happy 10th Anniversary! Today´s release marks 10 years since the
    original release of 0.1. After 10 years, hundreds of developers,
    thousands of games, and tens of thousands (if not more) of hours of
    hard work, MAME development is still going strong. Thanks to everyone
    who has supported this project over the years!

    Also a big thanks goes out to everyone who has contributed. Although
    I am certain there are some people left out of this list, it should
    give an indication of just how many people truly care about preserving
    arcade history:

    Aaron Giles Acho A. Tang Adam Bousley
    Al Kossow Alan J McCormick Alan Kamrowski II
    Alessio Manuele Alex Eddy Alex Jackson
    Alex Judd Alex Pasadyn Aley Keprt
    Allard van der Bas Andre Hufschmidt Andrea Mazzoleni
    Andrea Turci Andreas Naive Andreas Thorsen
    Andrew Caldwell Andrew Church Andrew Gardner
    Andrew Prime Andrew Scott Andrew Seed
    Andrew Zaferakis Andy Conroy Andy Jones
    Andy Welburn Andy White Ange Albertini
    Angelo Salese Anssi Antoine Mine
    ANY Arthur Peale Arzeno Fabrice
    Asure Atari Ace Avedis Boyajian

    B.S.Ruggeri Barry Harris Barry Rodewald
    Bart Tobalske Bart Trzynadlowski Battlepriest
    Ben Bruscella Ben Rudiak-Gould Bernd Wiebelt
    BET Bladerunner Blip
    bmoto bnathan Bob Seidel
    Bobby Conover BouKiCHi Brad Oliver
    Brandon Kirkpatrick Bret Wallace Brian Crowe
    Brian Deuel Brian Levine Brian Lewis
    Brian Oberholtzer Brian Stern Brian Troha
    Brian Verre Bryan McPhail Bud Crittenden
    Buddabing BUT

    CAB Cananas Canim
    Cap Carl-Henrik Skarstedt Carlos A. Lozano
    Carlos Santillan Chack´n Chad Hendrickson
    Chad Hurwitz Chaneman Charles MacDonald
    Charlie Miltenberger Chris Hardy Chris Kirmse
    Chris Law Chris Moore Christoff Feldtmann
    Christophe Verre Christopher Stone ClawGrip
    Clay Cowgill Col Turner Colin Douglas Howell
    Corrado Tomaselli Costa Sgantzos Craig Walker
    Curt Coder cutebutwrong cync

    Dan Boris DangSpot Dani Portillo
    darkcoder Darren Hatton Darren Olafson
    Darrin Redick Dave France Dave Spicer
    Dave W. David Calandra David Graves
    David Haywood David Rolfe David Silva
    David Widel David Winter deadscreem
    Derrick Renaud Dick Millikan Dirk Best
    Don Maeby Duddie

    Ed Mueller Eddie Edwards Edgardo E. Contini Salvan
    Edward Massey EGCG ehrhard@csd.de
    Eisuke Watanabe Elestir ENGCameraman
    Eric Anschuetz Eric Hustvedt Erik Ruud
    Ernesto Corvi Eugene Sandulenko Eugenio De Renzi

    F.J. McCloud f205v Fabio R. Schmidlin
    Fabrice Arzeno Fabrice Frances Fabrice Martinez
    Fabrizio Pedrazzini Farfetch´d Flatliner
    Francesco Caporali Frank Palazzolo Fredrik Sjostedt
    Fujix

    Gamester Gareth Hall Gary Walton
    gbluma Gerald Coy Gerardo Oporto
    Gerrit Van Goethem Giuseppe Gorgoglione GMB
    Gondos Gonzalo Casas gregf
    GreyRogue Guru

    Hans Andersson Hans de Goede Hedley Rainnie
    Highwayman Hiromitsu Shioya HobbesAtPlay
    hoot development team Howard Casto Howie Cohen
    HPMAN Hugh McLenaghan

    Ian Patterson Inigo Luja inkling
    insideoutboy iq_132 Ivan Mackintosh

    J. Rodman Jake Stookey James R. Twine
    James Rowan James Wallace Jarek Burczynski
    Jarek Parchanski Jason Lo Jason Nelson
    JC Alexander JCK Jeff Johnson
    Jeff Mitchell Jeoff Krontz Jess Askey
    Jim Hernandez Jim Thevenot Jimmy Hamm
    Joachim Bassmann Joe Magiera Johan Samuelsson
    John Butler John Clegg John Dickson
    John Dondzila John IV John Wil
    Jonathan Lunman Jose Miguel Morales Farreras
    Jose Tejada Gomez Joseba Epalza Juan Carlos Lorente
    Juddy Judge Juergen Buchmueller
    Julian Eggebrecht Julien Frelat Justin Lee Turner
    Justin Szczap

    Karl Stenerud Kawaks Keith Gerdes
    Keith Wilkins Ken Reneris Kenneth Lin
    Kenneth Miller Kevin Bales Kevin Brisley
    Kevin Eshbach Kevin Estep Kevin Jonas
    Kevin Klopp Kevtris Kobat
    Kopromaster Kurt Mahan

    Larry Bank laugh Lawrence Gold
    Leandro Dardini Lee Mitchell Lee Taylor
    Leon van Rooij Li Jih Hwa Lodewijk
    Logiqx Lord Nightmare Luca Elia
    Luigi30 Luis Faria

    M.A.S.H. M.C. Silvius Machone
    MadSkunk Malcolm Lear Malice
    MAME Italia Forum MAME32Plus MamePlus!
    Mamesick MAN Manbow-J
    Manfred Schneider Manuel Abadia Manuel Assoni
    Marc Lafontaine Marc Vergoossen Marcelo de G. Malheiros
    Marco Cassili Mariusz Wojcieszek Mark McDougall
    Martin Adrian Martin Binder Martin Buchholz
    Martin Pugh Martin Sandiford Martin Scragg
    Martin Searle Martin White Massimo Morra
    Mathis Rosenhauer Matthew Conte Maurizio Clementini
    Maurizio Zanello mbeighau@iies.es Michael Appolo
    Michael Cunanan Michael Soderstrom Micheal Schumacher
    Miguel Angel Horna Miguel Figueiredo Mike Balfour
    Mike Coates Mike Cuddy Mike Ellery
    Mike Haaland Mike Herrin Mike O´Malley
    MikeJ Minuous Mirko Buffoni
    Mitsutaka Okazaki Mr. Do! Murray Melvin

    NAmag Nao nathan
    Nathan Barber Nathan Sturm Nathan Woods
    Neil Bradley Nicola Salmoria Nomax
    nono Norbert Kehrer Norix

    Ohsaki Masayuki Oliver Achten Oliver Bergmann
    Oliver Stabel Oliver Stoneberg Olivier Galibert
    OpenMSX Team Oshah Owen Rubin

    Paolo Fiorani Paolo Venturi Parodier
    Patrick Lawrence Patrik Styrnell Paul Forgey
    Paul Hampson Paul Leaman Paul Priest
    Paul Sommers Paul Swan Paul Winkler
    Peale Peo Pete Ashdown
    Pete Ground Peter Clare Peter Hirschberg
    Peter Rittwage Peter Sealy Peter Storey
    Peter Townson Peter Trauner Petter Sjolund
    Phil Hopely Phil Stroffolino Philip Bennett
    Pierpaolo Prazzoli PokeMAME PongKang

    Quench quzz QWERTY

    R. Belmont Rainer Keuchel Ralf Willenbacher
    Ramsoft Randolph Randy Hoffman
    Randy Mongenel Raney Eden RansAckeR
    Raphael Nabet Razoola ReAnimator
    Rene Single Reznor007 Richard Bush
    Richard Davies Richard Mitton Rob Bohms
    Rob Rosenbrock Robert Alan Byer Robert Anschuetz
    Robert Flory Robert Gallagher Roberto Fresca
    Roberto Gandola Roberto Ventura Robin Merrill
    robiza Rodimus Prime Roger Sanders
    Roman Scherzer Ron Fries Ruben Panossian
    Runik Russell Nash Ryan Ahn
    Ryan Holtz RYO

    Sal Bugliarisi Samuele Zannoli Santeri Saarimaa
    Satoshi Suzuki Sawat Pontree Scott Brasington
    Scott Kelley Sean Gugler Sean Riddle
    Sean Young Sebasten Hegon Sebastian Ojeda
    Sebastien Chevalier Sebastien Monassa Sebastien Volpe
    sedn Shane Monroe Shaun Stephenson
    The Sheep Shica ShimaPong
    Shin Emu Keikaku team ShiRiRu siftware
    SilverFox Simon Walls Simon White
    smf Smitdogg Sonikos
    Special LIU Stefan Jokisch Stefan Lindberg
    Stefano Mozzi Stefano Teso Stephan Cecchinel
    Stephen Behling stephh Steve Ellenoff
    Steve Rice Steve S. Steven Frew
    Steven Hugg sthief Stiletto
    Stuart Campbell Suppi-Chan Svante Gerhard
    Sylvain Glaize

    Taiwan Takahiro Nogi Tatsuyuki Satoh
    Taucher Team Japump Thierry Lescot
    Thomasz Slanina Thorwak Tim Cottrill
    Tim Lindner Tim Lindquist Tim Schuerewegen
    Tirino73 Toby Broyad Tom Girardot
    Tom McClintock Tomas Karlsson Tomasz Slanina
    Ton Brouwer Toninho Tormod Tjaberg
    Torsten Toshiaki Nijiura Trinity
    Twisty

    Uki Uncle Tom unzu
    uRebelScum

    Valerio Verrando Vas Crabb vernimark
    Vernon C. Brooks VGR Victor Trucco
    Ville Laitinen Ville Linde Vince Mayo
    Virtu-Al

    Weisse Eins Wiebo de Wit Wilbert Pol
    William Krick wolf676 Wolfi
    wpcmame wwtk@mail.com

    XingXing xvi

    Yasuhiro Ogawa Yochizo yong
    Yves Colombani

    Zerza Zonn Moore Zsolt Vasvari

    MAMETesters Bugs Fixed
    ----------------------
    debug_assertions0111u6ora [Aaron Giles]
    z80update0111u6red [David Haywood]
    memory_leak0111u6ora (partial) [Oliver Stoneberg]
    crosshair0111u5gra [Canim, Aaron Giles]
    renegade0111u4red [Aaron Giles]
    subs0111u6yel [Aaron Giles]
    ddraweffect0111yel [Aaron Giles]

    Source Changes
    --------------
    Fixed popping in Berzerk speech. [Lord Nightmare]

    Added osd_rmfile to the osdcore, replacing calls to remove().
    [Nathan Woods]

    Cleaned up a number of drivers that were using malloc from within
    DRIVER_INIT to use malloc_or_die instead. [Atari Ace]

    Fixed memory leak with -wavwrite switch. [Oliver Stoneberg]

    Updated Tempest to support second player controls. [stephh]

    Updated the dooyong driver to use the new-style banking system. Also
    added some preliminary save state support. [Vas Crabb]

    Some improvements to pmpoker.c: [Roberto Fresca]
    - Crystal documented via #define.
    - CPU clock derived from #defined crystal value.
    - Replaced simulated colors with proper color prom decode.
    - Cleaned up the driver a bit.
    - Updated color PROMs

    Some improvements to funworld.c: [Roberto Fresca]
    - All crystals documented via #defines.
    - All CPU and sound clocks derived from #defined crystal values.
    - Added DIPLOCATIONS to all games.
    - Added proper tsc87c52 MCU dumps to monglfir and soccernew.
    - Modified the refresh rate to 60 fps.

    Fixed SCSP DSP RAM initialization. [R. Belmont]

    Improved decryption of MC8123-0054 based on a new dump.
    [Nicola Salmoria]

    Fixed Moon Patrol scrolling so that it matches the schematics.
    [Chris Hardy]

    Proper implementation of noise generator in the Exidy/Berzerk sound
    circuit. [Lord Nightmare]

    Fixed toaplan2.c driver to add controls for player 3 in ´fixeigh*´
    (of course, main set - ´fixeight´ - still remains unplayable).
    [stephh]

    Added DIP locations to the arabian driver. [Roberto Fresca]

    Fixed random dots in Columns ´97 graphics. [Mariusz Wojcieszek]

    Added DIP locations to wwffest, ninjaw, and itech32 drivers.
    [Brian Troha]

    Rewrote faux x86 assembly in the Irem GA20 sound core. [R. Belmont]

    Improvements to the Cidelsa driver. [Curt Coder, David Haywood]

    Minor cleanup to the 8039 disassembler. [Nathan Woods]

    Improvements to the sslam driver: [Quench]
    * corrected the music sequencing simulation of the sound controller
    in SSLAM based on poking a real board Guru kindly provided.
    * added save state support
    * added DIP locations

    Fixed crash in cybrcomm due to missing ROM. [R. Belmont]

    Changed alpha blending code to use multiplies instead of table
    lookups to simplify it. [Aaron Giles]

    Cleaned up some poorly written code in konamiic.c; there is still
    much work to be done here, but it fixes the GX sprites. [Aaron Giles]

    Removed linear interpolation from the BSMT2000 by default since the
    original chip did not do interpolation. [Aaron Giles]

    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Teeter Torture [Aaron Giles]
    Hyper Street Fighter 2: The Anniversary Edition [Nicola Salmoria]
    Lady Master of Kungfu [Juddy]
    Destroyer (Cidelsa) [Curt Coder]
    Witch [Tomasz Slanina]

    New clones added
    ----------------
    Double Dragon (US Set 2) [Corrado Tomaselli]
    Golden Poker Double Up (Mini Boy) [Roberto Fresca]
    Pool 10 (Italia, set 2) [Roberto Fresca]
    Mighty! Pang (USA 001010) [David Haywood, Charles MacDonald]

    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Wyvern Wings [Pierpaolo Prazzoli]
    Alpha One (Vision Electronics / Kyle Hodgetts) [Gareth Hall]
    Cash Quiz (Type B, Version 5) [Chris Hardy]

  2. #2
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    Nice. I can't believe it was a whole 10 years ago that I first started using MAME. I still remember it well, looking though the internet for emulation and coming across an emulator that could emulate real arcade games. It blew me away back in 1997 and it still amazes me even now.

    May MAME continue for another 10 years and beyond until it is perfectly emulating every arcade game ever released!

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
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    Romset now available at pleasuredome.

  4. #4
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    Quote Originally Posted by Harrison View Post
    May MAME continue for another 10 years and beyond until it is perfectly emulating every arcade game ever released!
    Impossible no? There will always be new arcade games out, so MAME will always be one step behind.

  5. #5
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    With that statement I was thinking more of arcade games up to the end of the 90's. After all, the projects aim was really to preserve the Arcade games of the past so that we don't lose them forever when the hardware fails or gets lost/trashed.

    And there haven't been all that many new arcade games released in the last few years, compared to the past. It will also always be hard to emulate the newest arcade machines, as is evident of many of the CHD based games included in MAME.

    But I do think that as long as new arcade games are developed MAME will still be in development alongside them.

    My MAME set is again up to date. Joining the torrent at 97.5%. Now the wait for the MAME 0.112 Extras torrent to be releases.

    If you haven't played a classic game in years, it's never too late to start!


  6. #6
    C64 addict Staff Moderator
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    It finished very fast, not too much missing. I'm also looking forward to the Laserdisks being added to MAME, I like Daphne, but I also would like to see it in a MAME release.

    And yes, MAME is definitely for the older games, I don't need Virtua Fighter 5 for it.

  7. #7
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    Yes, the integration of the Laserdiscs into MAME will be good. Do you know if they are using the Daphne engine, or a new engine for this?

    I do know that the MPEG format used for the discs in Daphne is not going to be supported in MAME. Instead a variation on the CHD format is to be used. A bit annoying considering we already have the Daphne set. They are doing this as they view the MPEG versions of the laserdiscs as not being true to the original arcade machines (as the MPEG format degrades the video and resolution too much). Instead this new format is going to try and preserve the original laserdisc video as it is, which could mean very big files!

    If you haven't played a classic game in years, it's never too late to start!


  8. #8
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    Sweet, so maybe I will be able to attain a fully working version of Dragon's Lair?
    Check out my blog - submeg.com/

  9. #9
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    You already can using the emulator Daphne.

    If you haven't played a classic game in years, it's never too late to start!


  10. #10
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    Really? excellent....as my current version of adf's has a corrupted disk 6....
    Check out my blog - submeg.com/

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