With a little bit more experience up your belt, you can find ways to finish a battle in 5-7 turns. For example, the first time I played the introductory battle, it took me 4 turns. Played it again earlier, and did it in 1. In fact, the scoring sheet after each battle specifically tells you that the quicker you manage to do a battle, the more bonus points you can receive.
Strange that you would call VC "slow" though ... don't you normally play SRPGs? I've seen SRPGs that were slower paced than VC by a factor of 10 (FF Tactics and Luminous Arc being just two). I actually thought VC flowed quite well for an SRPG. Once you get to know the strengths and weaknesses of the classes featured in the game, it's smooth sailing. Trading shots between units hiding behind sandbags, of course you're going to be spending ages killing each other. However, flank the enemy with mobile units and blowing up their fortifications, before sending in the heavy troops, and you'll be proceeding much faster.
Anyway, you can save the game inbetween turns anyway, so you're never obliged to be stuck on one level for a whole afternoon.
P.S. the graphics look just fine to me. The art style was intended to be cartoon/watercolour-esque, instead of the gritty, sharply textured graphics we usually see nowadays. They do the job of making the game look like a real-action anime.



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