An interesting fact was that Jay, the farther of the Amiga who passed away in 1994, was actually disappointed in Commodore when they brought out the AGA chipset. He thought they didn't push the boundaries enough.
He commented they should have added 16bit improved sound, better blitter and going from SCSI to the inferior IDE was a huge mistake.
They told him that this was definitely coming in the AAA chipset, along with other major improvements. Shame we never got to see a working model.
The fact is the custom chips in the Amiga were revolutionary at the time, but others soon caught up. Custom chips in the consoles for instance, trounced the Amiga in certain 2D arcade style games, although they still weren't as versatile all round as the Amiga.
The AAA chipset needed hardware scaling, stronger 2D support to match consoles, chunky display modes (or a way to accelerate games like doom), a fast 030 as standard, digital audio processor, standard hard drive etc just to remain cutting edge. I really don't think Commodore could have pulled that off for a reasonable price and stay competitive against PC's in the computer market and consoles in the game.
It's a shame, because such a machine would have been awesome and had a fantastic home scene following had it been able to compete. Atari tried to go that step with the Falcon, but commercially it wasn't viable anymore.
The golden era of computing, with all the different custom machines and models, died at that point in my opinion. Revolution was over - all that remained was evolution - mainly CPU's and GPU's.
Now the closest thing we have are the major console brands.



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