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Thread: MAME v124

  1. #1
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    MAME v124

    Next MAME release:

    0.124

    MAMETesters Bugs Fixed
    ----------------------
    01586: [Multisession] bluehawk: Graphics corruption (Reip)
    01433: [Graphics] marvins: If you play player 2, the maze remains
    unchanged. (Reip)
    01601: [Misc.] orbit: Game doesnīt start. Watchdog/reset problem?
    (Aaron Giles)
    01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
    01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
    01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
    01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
    01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
    00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem
    with screen area. (Nicola Salmoria)
    00406: [Graphics] qadj: When playing as the ninja, there is one broken
    frame in his animation loop when walking. (Nicola Salmoria)

    Source Changes
    --------------
    bbusters: Fixed sprite wrapping -- this is used on the gun calibration
    screen, at least. The game still hangs on a black screen after service
    mode is turned off. Even exiting MAME and restarting doesnīt fix it,
    so itīs probably a EEPROM issue. [Zsolt Vasvari]

    Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]

    Added placeholder effects for cymbal and hihat to equites.c. These
    will need further work to properly emulate the discrete circuitry.
    [Nicola Salmoria]

    Cleaned cidelsa driver up to the latest spec. [Curt Coder]

    Added NVRAM to Gekisou. Fixed inputs and promoted to working.
    [Nicola Salmoria]

    Explicitly fixed unmapped handler masks so that we donīt report all
    unmapped addresses as 0. [Aaron Giles]

    Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/
    realloc/free link-time overrides; we now rely exclusively on compile-
    time overrides. Made a few tweaks toward getting mingw-w64 working,
    but there are still linker issues. [Aaron Giles]

    Fixed assertions in skullxbo and exerion. [Aaron Giles]

    De-deprecat-ed ui.c. [Aaron Giles]

    Changed xmlfile.c to pass in memory handlers to expat so that
    our memory overrides are properly managed. [Aaron Giles]

    Fixed wbbc97 regression. [Zsolt Vasvari]

    Fixed crospang.c regression. Not sure why this needed to be RGB15,
    works fine with INDEXED16. [Zsolt Vasvari]

    [GTICLUB] Fixed crash. [R. Belmont]

    [SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS
    directly). [R. Belmont]

    Got most of the Konami PPC games running again. [R. Belmont]

    Fixed crash running "kviper" BIOS. [R. Belmont]

    Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to
    hold the 5-6-5 colorspace. [Zsolt Vasvari]

    Updated astrof.c to use the timer device. [Zsolt Vasvari]

    dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps.
    Changed ugly recursive video RAM code. [Zsolt Vasvari]

    ddz: Removed RGB15 -- itīs a "skeleton" driver, so why have it?
    [Zsolt Vasvari]

    videogeneric.c: Added PALETTE_INIT functions for common 16-bit RGB
    patterns. [Zsolt Vasvari]

    Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use
    INDEXED16. [Zsolt Vasvari]

    Added option in MC6845 to programatically set the clock pin. This is
    needed by at least one MESS driver. Added
    mc6845_set_hpixels_per_column() for the Hercules gfx adapter.
    [Zsolt Vasvari]

    Fixed video timing in xtheball. Still donīt know why it changed
    recently, but the new parameters reproduce the old values.
    [Aaron Giles]

    Removed unnecessary assert in video.c that broke screenless games.
    [Dirk Best]

    Changed the zombraid gun input ports to work with the calibrated
    settings. [Derrick Renaud]

    Fixed malzak2 from crashing. [Zsolt Vasvari]

    Fixed graphics ROMs in gnga. [Cesare Falco]

    Added validity check to ensure input port tags donīt have duplicates.
    Fixed several drivers where there were duplicates. [Aaron Giles]

    Corrected clocks on Cabal bootleg. [Corrado Tomaselli]

    blockhl.c, blockout.c: Added dip locations, fixed unknown dip
    switches. [RansAckeR]

    Removed improper use of PERIODIC_INT in mpu4, to use new timer
    devices. Also corrected 50Hz timer in MPU4 Video games.
    [James Wallace]

    Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0.
    [Atari Ace]

    Another batch of pedantic static/const/include fixes. [Atari Ace]

    Redid video timing in orbit with raw parameters. Added full memory map
    and a few other cleanups. [Aaron Giles]

    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Gekisou [Nicola Salmoria]
    Mermaid [robiza]

    New clones added
    ----------------
    Ridge Racer (Rev. RR3, World) [Andrea Turci]

  2. #2
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    I've already updated my set. Looks like a lot more additions and bug fixes to get more games to work compared to the last release.

    If you haven't played a classic game in years, it's never too late to start!


  3. #3
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    MAME 0.124 Extras are now also released. This seems to be quite a big update as it joins the 0.123 Extras torrent at only 67% complete. Normally it is just a few percent difference.

    If you haven't played a classic game in years, it's never too late to start!


  4. #4
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    Ok, yesterday I saw that only the MAME titles torrent was available. So this seems to be a quite big update.

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