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  1. #1
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    The most difficult adventure game ever

    Which adventure game on the Amiga, in your opinion, is the most difficult one to complete? I for one struggled a LOT with Zak McKracken and Maniac Mansion. Especially Zak was incredibly difficult.

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    um, I didn't really play many adventure games on the Amiga, but I do rememebr getting hella stuck on Monkey Island and refusing to use a guide.

    Oddly, someone I got chatting to at a Michael Jackson concert (at Wembley stadium, the 'Dangerous' tour) gave me a big hint. Strange world.

  3. #3
    Maniac Mansion was difficult as there were so many variables. I never finished it.

    I finished Zak McKracken without help - WHODAMAN??

    Future Wars was moderately difficult due to timed sequences, using the mouse.

    I've consulted my master list of what adventures I played on the Amiga and there weren't any I couldn't beat other than MM.

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    Bloodnet. Only because it was so frustrating i gave up on it. Even with walkthoughs.
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    There some parts in "Operation sealth" were very difficult to guess what to do next.
    I remember that i spend a lot of time in the game.
    A500 - A600 - A1200

  6. #6
    Quote Originally Posted by Tiago View Post
    There some parts in "Operation sealth" were very difficult to guess what to do next.
    I remember that i spend a lot of time in the game.
    Yeah, that was a real f**ker.

    I remember getting right to the end, I'm talking second-to-last screen here, and it turns out I needed the elastic band hidden in the men's toilet at the airport at the start of the game. HHHNGGGGGGGGGGGGGHHHHHH!!!!!!!!!!!!!!!!


    Also, the bit at the end of Indy & Last Crusade, where you have to 'leap from the Lion's Head'. I'd click on the other side of the chasm and, lo and behold, Indy would take one cautious step and fall into the abyss EVERY SINGLE TIME, before sending me back to start all the trials again. And I never did finish it. Sometimes game developers just need shooting in the head.

  7. #7
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    For me it was always bad game design like this that ruined an otherwise great game for me. In such adventure games they should never require an item that cannot be obtained from within the current area (or one that is something the player will automatically always gain possession of at some point during).

    The use of items obtained from previous (now inaccessible) areas should only ever be for bonus non critical additional elements in an area, not a key factor in the completion of a game.

    Games that required you to traverse back though about 50 screens to pick up an object were nearly as bad.

    If you haven't played a classic game in years, it's never too late to start!


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  1. Favourite Amiga adventure?
    By Harrison in forum Adventures
    Replies: 45
    Last Post: 16th March 2010, 22:53

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