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    Ok, count me in.

    I think that each one of us must do a very simple demo using demomaker or other, and then we vote for the best one, but don't take to much time and energy on it, first we should have some demos to show how to do it and to grab more CA users into it.

    Tomorrow i will try to use RSDMaker.
    A500 - A600 - A1200

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    Harrison wrote:

    As for how long we have to create a demo, I think it should be a reasonable length of time. At least a month, but more likely much longer. Everyone has other things to do in their lives so a flexible time limit is probably best, just waiting for enough entries to be submitted before we end.
    I agree about the flexible time limit. This will ensure that more people will be able to participate in the competition.

    Tiago wrote:

    Ok, count me in.

    I think that each one of us must do a very simple demo using demomaker or other, and then we vote for the best one, but don't take to much time and energy on it, first we should have some demos to show how to do it and to grab more CA users into it.

    Tomorrow i will try to use RSDMaker.
    Cool that you would like to participate, Tiago.

    As for your suggestion to draw more people in, I can make a small presentation of the competition using a demo maker. This prod could contain the rules of the contest and a few examples of effects. It won't take much time, so I can get it ready before Sunday.

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    That sounds like a great idea PG. We could then use that presentation as an announcement production for the site competition.

    Do you need a copy of the classicamiga logo for it? If so let me know what dimensions and number of colours and I will send it over for you.

    If you haven't played a classic game in years, it's never too late to start!


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    Harrison wrote:

    That sounds like a great idea PG. We could then use that presentation as an announcement production for the site competition.

    Do you need a copy of the classicamiga logo for it? If so let me know what dimensions and number of colours and I will send it over for you.
    Good to hear that you liked the idea. I'll start working on it as soon as possible. If you want, I can send you preview when everything is in place. After that, I can make adjustments if necessary.

    A copy of the Classicamiga logo would be nice. If it's ok for everyone here that it uses the AGA chipset, then you can decide whether it should contain 256 colours or less. As for the size, think that it should fit on a resoluation of 320x256, and preferebly be located at the top or bottom of the screen. That means; not too big or not too small.

    If you have some other bits of graphics you think might fit in, please send those as well. Thanks in advance for the help.

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    I will have a look this afternoon for you and attach anything I think will be of use to this thread for you.

    If you haven't played a classic game in years, it's never too late to start!


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    Thanks mate. Looking forward to start working on this.

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    I try demomaker today and:

    In real A1200 and also in Winuae with standart 2MB gives me the error message:

    "not enough memory, disable external drives"

    I try in WinUAE with configs from A500 and A1200 and none of them worked....
    The demomaker in main page is a compilation from someone, i download the original, and the same result....
    I try with different memory settings but nothing....
    did anyone try it??
    A500 - A600 - A1200

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