Harrison wrote:
That is true. Would be very interesting if he was interested in coding a small intro or demo for us. If he decided to do that, I guess we all could chip in with some ideas, graphics, music and so on. It would be amazingly cool if Classicamiga released a production. Could perhaps be a good way of getting more people to visit the site and the forums as well? Plenty of groups have released such advert-intros/demos in the past - that is something which could be done now with probably the same effect.Except that DC works with a guy who is into the Amiga and can code demos, from what he has said.
We need to get the guy on board to write us a cool classicamiga demo. I expect others of us could contribute other things towards such a demo. I could easily design some graphics and visual ideas, and I expect everyone has some ideas for cool effects and things that they would like to see in a demo.
There are a ton of stuff I would like to see in such a demo. Although we are living in an era where 3D is the main thing, I think such a demo could be designed a bit more old-school. There are so much one can with the old 2D routines, like scrollers, plasmas, shadebobs, unlimited bobs, glenz vectors, you name it.
Teho wrote:
The problem with AMOS is that it is too slow. If you run the routines on 060, you can actually get more accepted speeds, but you are still limited to more simpler effects. I've written a few AMOS intros and such myself, but they pretty much suck. They were made just for fun, not for fame and glory.Yeah, AMOS definitely isn't the right tool for democoding! But didn't someone try it once though? I think I heard something about that once.Anyway, if you would like to see some really cool AMOS demos I would recommend those made by the Swedish crew called Traktor. Have a look at Pouet.net and you will find the prods. Quite cool stuff and very well designed. Amazing what they can manage to do with AMOS.
Yes, knowing Assembler would be interesting. I've tried looking into the language, but couldn't figure it out. I'm not the best with numbers, so it all got confusing very quickly.Would be cool to know Assembler, one of the languages I'd want to look at should I sit down and learn programming one day. But in the PC scene, Assembler isn't much used anymore apart from intros if I understand correctly. Many use simpler languages now, as demos are more about design than coding skills and hardware isn't a limitation anymore. Hell, even demomaking tools such as Werkkzeug is getting more and more commonplace. I never actually saw Werkkzeug, but from what I hear all you need is some skill at design and need to magic some piece of music from someone, and you can make a pretty decent looking production without any coding skill whatsoever.And I agree with what you write about design. Things have moved on and with the powerful PC's of today, there is not really necessary to use Assembler to make decent 3D engines.




Anyway, if you would like to see some really cool AMOS demos I would recommend those made by the Swedish crew called Traktor. Have a look at Pouet.net and you will find the prods. Quite cool stuff and very well designed. Amazing what they can manage to do with AMOS.
And I agree with what you write about design. Things have moved on and with the powerful PC's of today, there is not really necessary to use Assembler to make decent 3D engines.
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