Yeah, I've been thinking along the same lines. I mean, it'd be good to show where I belong to, and at the same time it'd promote Classicamiga a little. But as important as it is to promote this site, promotion apart from party-invitations is more or less exactly the opposite of what the demoscene is about. So not going to do that. I'll just leave it blank as using the Indy mark suggests I'm active in the scene in some way, which I never was.As far as I know the usual way to write your nick and handle if you are not a member of a group on the Scene is to write like: Teho/Indy. Indy stands for independent. I had several contacts years ago who wasn't member of any groups. When they filled out votesheets they always signed with Hypothetical Name/Indy.
Yeah, AMOS definitely isn't the right tool for democoding!But didn't someone try it once though? I think I heard something about that once.
Would be cool to know Assembler, one of the languages I'd want to look at should I sit down and learn programming one day. But in the PC scene, Assembler isn't much used anymore apart from intros if I understand correctly. Many use simpler languages now, as demos are more about design than coding skills and hardware isn't a limitation anymore. Hell, even demomaking tools such as Werkkzeug is getting more and more commonplace. I never actually saw Werkkzeug, but from what I hear all you need is some skill at design and need to magic some piece of music from someone, and you can make a pretty decent looking production without any coding skill whatsoever.



But didn't someone try it once though? I think I heard something about that once.
Reply With Quote


And I agree with what you write about design. Things have moved on and with the powerful PC's of today, there is not really necessary to use Assembler to make decent 3D engines.


