That was great news. It was nice to see a developer, with a passion for his game, caring about keeping it alive for the future. There are definitly other companies who could learn from that!
That was great news. It was nice to see a developer, with a passion for his game, caring about keeping it alive for the future. There are definitly other companies who could learn from that!
That is great news, i love revolution games, second reason i bought a CD32, Beneath a steel sky talkie version. Great stuff.
On news of PSPUAE update on DCEMU came this reply, lol.
[quote=djk21108;]this will sure make that horace guy happy....[/quote]
Indeed. One of the few games that was actually enhanced properly to take advantage of the CD media in a good way. Instead of just sticking a badly modeled 3D rendered sequence before the identical A1200 game started, as most did.
If you haven't played a classic game in years, it's never too late to start!
The same goes for the CD32 version of Simon the Sorcerer, as it has integrated speech as well. Although, as you guys mention, there are far too few examples of games that really takes advantage of what the CD32 has to offer. I've tried many games on it lately, and many of them are just simply ports from the floppy version.
How do you do the save games on the CD32?
:thumbs: Amiga, Wii Amiga on wii! SORTED! :thumbs:
[img]http://www.my-wii.co.uk/wiibanner.jpg[/img]
Some CD32 games has a save game option included, while others relies on the password system. To see the current save games that are available, you'll have to push either the blue or red button while the CD32 is idle (just after you've turned it on). There you'll see a list. These saves can be locked and unlocked. If you unlock them, they will be available for overwriting. If you lock them, changes are big that you can't save any other games, due to limited storage capacity.
That in my opinion was the worst design flaw of the CD32. Only giving you 1K of save game ram in the system.
If you haven't played a classic game in years, it's never too late to start!
I agree, it's very annoying. Had a go at UFO: Enemy Unknown the other day, and I saved the game to continue another day. When I loaded the game again, a lot of the information was gone. This included current research and such stuff, which takes time setting up again. When Commodore first thought of adding this function, they could at least have beefed it up a bit, so that save games would be complete in more complex games.
I think my idea of either including a floppy drive, or a floppy drive port and allowing developers to use that for save games would have worked much better.
If you haven't played a classic game in years, it's never too late to start!
It should definitely have a floppy port. Imagine playing UFO and not being able to save everything, I would have accused Commodore.