I hate copy protection systems. It is one major reason in support of pirated games. All such issues removed.
But I now have a solution for it and have played and finished it for the first time.
The removal of the health bar has been common in many recent PC FPS games and I personally think it adds to the gameplay. It requires more strategy as you need to find cover and recover from injury before continuing. This really adds to the suspense of a situation and hightens the real sense of danger in the game as you are aware of every bullet hitting you. With a health bar they make you pretty much immune until it depletes. Getting rid of the bar in my view is an advancement as it replaces arcade style fighting with more realistic situations.
I've also liked the idea of directional indicators showing where bullets are coming from. In the past it has been so easy in FPSers to become disorientated to the direction of the enemy hitting you. With these indicators it adds to your senses and improves things.
As for quick save points or check points. I'm not so sure which works better. Check points give the player a higher sense of achievement when they finally reach one and know they are safe from having to repeat the last section, but equally quick save options allow you to remove the frustration of repeating parts of a game.






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