It is a shame they never updated that Star Trek game for the Amiga. With the 32 colour palette the digitised graphics it would have looked much better (if they had done a proper version and not just a port). I looked it up and it was released in 1988, so the Amiga was at its height, so I imagine the game would have sold well.
At least we did get the great AGA Star Trek 25th Anniversary later. That was a great game.
I see your point regarding Xenon. The music was altered in the Amiga version from a chip tune to a mod track with guitar samples and it did sound a bit muffled in comparison. So in that respect the clear and crisp chip tune of the ST version did sound better (if in mono). Xenon was also one of the first games to ever have digitised video in it. I remember seeing the making of Xenon on a TV program at the time and the developers showed how they made the "Sector 1" little video clips, along with the game itself. Still think that was a cool addition to the game. I cannot remember the program it was on those as that would be great to find again.
That is actually something I miss these days. Back then developers instantly had access to features on a new generation that were a completely new level compared to the last. The biggest jump was definitely from the 8-bit era to the 16-bit one, with developers suddenly having access to sampled sound, and processing power fast enough to move graphics around the screen at decent rates, parallax scrolling, the first digitised video, and proper sampled speech. There was another leap with the 32-bit era, but it wasn't as big, mainly just allowing a larger colour palette and access to processing speed fast enough to manipulate 3D fully. But these days although the processing speed increases the visual aspect is really the only move forward for this current generation. There is little that can be achieved on the current generation that could have been done on the PS2 or even the Dreamcast.
Gauntlet II. There is another game I remember being great on the ST. I used to play that for hours and we (my friends and I) even bought the joystick expansion unit for that so we could play it 4 player. That was a great game, until it looped at the last level! I used to hate it when games did that! No sense of achievement as you never reach the end.Xybots was another favourite game of mine that did that!





Xybots was another favourite game of mine that did that!

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), I agree; Star Trek AGA was a great game to finish. First true A1200 game I bought back in the day, even though it was more of a PC port. Loved the ship fight sequences, changing speed and raising shields! Split up the point and click gameplay nicely. Also, the first time that robot thing looking like a Klingon emerged from the cave on mission one and attacked was a shock! Had me in a panic as I hadn't fully grasped the controls!
Very true. On certain other Amiga boards we would have been fried to a crispy twiglet by now! 

They didn't do such a bad job when you consider that. All parts were off the shelf components. And the STE shows what they really wanted to do with the system; finally adding a full blitter, stereo 4 channel sound, proper ram expansion slots, and some other updates. Shame the STE came too late in the STs life that most games were still written for STFM compatibility so didn't take advantage of the improvements.
I always loved the way ST owners failed to include the Amiga custom chips in such arguments.



