It can't be good having intense LED generated stereoscopic graphics projected directly into your eyes, as it's not just the images your brain has to interpret, but also the combining of the two images into 3D. Today's method of actually creating a 3D world inside a motion tracking helmet is a much better solution.

I nearly bought an Atari Lynx once. I had been tempted by the system for some time, Technically superior to the B/W gameboy by a long way, and with better specs than the Sega Gamegear. I even had the cash in my pocket when I went into the video game store to buy one, but they were out of stock. I'm so glad I never got one now as it would have been a big mistake. Hardly any games released for the system and it drained AA batteries very quickly.

Shame really as the system was technically ahead of any other hand-held at the time. It just wasn't designed too well. It was too chunky and heavy and had the battery issues.. It did have a great colour display for the time though.

Atari kept making mistakes like that throughout their console making years. Look at the Jaguar. Again a great technical idea, but just not right for the market at the time. And all their 8-bit home computers just confused me. I wasn't sure what was what with that lot. At least with the Atari ST it was a bit easier to work out, although even that evolved quite a lot when you compare the very first ST released with the later STE. The first one didn't even come with a built in floppy disk drive for example, then one a single sided drive, then double sided, then an enhanced less compatible system. So in the ST was a bit of a mess too in a way with most developers just sticking with the STFM spec to guarantee maximum compatibility.