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The problem is that demo groups never want to just code something that the hardware is good at. They always want to try and push it beyond the current limits of expectation.
Which is a good thing, as it boosts progress. Chances are a bit slim that we would have seen games based around texture-mapping on the Amiga if the coders had just stuck with what the Amiga was best at. Democrews did in some ways pave the way for titles like Alien Breed 3D 2, Breathless and Gloom. What couldn't be done was proved possible. :)