Kinda strange for me, the BBS era was already dying when I got into computers, and I couldn't even look for 30 seconds at those ugly text games. ;)
But when the Internet era started here, my awesome 33.6 modem also made that sound! !OMG! :lol:
Kinda strange for me, the BBS era was already dying when I got into computers, and I couldn't even look for 30 seconds at those ugly text games. ;)
But when the Internet era started here, my awesome 33.6 modem also made that sound! !OMG! :lol:
Exactly Buleste. :thumbs:
Don't forget Magnetic Scrolls and Infocom. :)
And don't forget Level 9. Those were some of my favourite games, especially their later ones that mixed some great images into the adventures.
What about those Level 9 games, eh? They were good.
Level 9 is still the best company for me, as it was British, and they used standard english words, unlike Infocom, which they were American company, and it was difficult for me to understand them fully.
I hope that you get the idea of what I'm speaking about.
I get you, and I'm not even english. Not a pure text-adventure, I know, but in Space Quest I remember spending a long time trying to pick up a stone I could clearly see and realised I needed. And the game kept claiming there were no such thing there. Until I thought maybe it was something else that was lying there and started to 'look at' the ground and so on. It was something different allright, it was a rock. Grrr...
Edit: "not even english", only now did I realise that you aren't either. Sorry, too used to most people here being from UK.http://i148.photobucket.com/albums/s...leys/slash.gif
That was the most infuriating thing for sure. Trying to get the game to actually do what you wanted. But that was part of the charm, and some makers did get it right and the games worked better than others.
But the first Monkey Island's interface really did show pure text adventure limitations, and how it really should be done.