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View Full Version : PSPUAE 0.63 Birthday Edition released



Demon Cleaner
16th July 2007, 14:31
A new version of PSPUAE has been released. They've called it Birthday Edition because their site was launched 1 year ago. For more info about the features or download, please have a look at the main site.

Main site article (http://www.classicamiga.com/index.php?option=com_content&task=view&id=4318&Itemid=62)

Harrison
16th July 2007, 15:44
Cool! I will be giving this a go later. I also need to update my Dark Alex firmware to the latest release so will do that at the same time. :)

Harrison
19th July 2007, 12:50
I've just tried this latest version of PSPUAE out and it definitely seems a bit faster and more stable. There have also been a few more additions to the configuration options which makes it's configuration abilities much closer to the possibilities offered in WinUAE.

In previous versions I also found the stability wasn't 100% with the emulator sometimes crashing the PSP when games wouldn't boot properly or locking up the PSP when trying to quite the emulator. These two activities now work perfectly and do not lockup or crash the PSP. Although I'm not sure if this is due to the emulation being improved or because I'm now using a newer custom firmware. I have the feeling it could be a bit of both.

Demon Cleaner
19th July 2007, 13:54
Have you an idea of how many % of games run properly on PSPUAE? (And don't ask me again now, if I'm going to buy a PSP :lol:)

Harrison
19th July 2007, 14:36
You might change your mind on purchasing a PSP come September! Sony are releasing a revised PSP that is 33% lighter, 19% thinner, has better battery usage, and can output video in high definition! ;) See my other new PSP post for further details and pictures.

But back to PSPUAE, I don't know at the moment how compatible it is percentage wise. I will have a look on the PSPUAE forums and see if anyone there has been doing extensive testing. There were however a few games that I couldn't get to run on the older version of the emulator, so I will be testing these again to see if they do now work. I will let you know what I find.

BTW, the latest version also includes a proper control configuration screen, much like the input screen in WinUAE. Controlling games using the PSP's analogue stick is much easier and nicer than trying to use the PSP's directional controls. Turrican is actually fully playable and diagonal jumps have become easy! :)

Oh, and Turrican seems to now run at very close to 100% speed now (with sound). It has some slowdown when the game starts, but once you have control of the character it runs at 100% speed. Very nice :)

Demon Cleaner
19th July 2007, 14:49
Sony are releasing a revised PSP that is 33% lighter, 19% thinner, has better battery usage, and can output video in high definition!Yeah, I heard that on Monday when I came to work. But what does this change? It's still a handheld console, so I don't care.
See my other new PSP post for further details and pictures.Pic is missing.
and diagonal jumps have become easy!That is good to hear, as I played Bruce Lee (C64) and had problems doing diagonal jumps with the analog stick.

FOL
18th August 2007, 16:25
Hi, dont know if any of you have registered at pspuae.com. If you havent, then you might not be aware of the R.I.S.S. State project (This is ONLY available to Registered users).

Started by Horace and myself. Basically all game data is jammed into RAM, then savestated. The options are then setup to give best speed for current release (obviously older R.I.S.S.'s might need slight tweaking). So basically instead of selecting an adf to load, you just load the state. Takes all the hastle of waiting and setting up the options, as the state set the options for you.

Harrison
18th August 2007, 17:19
I wasn't aware of the RISS State project. I will definitely want to give this a try.

Are there any limitations to this?

FOL
19th August 2007, 01:43
I wasn't aware of the RISS State project. I will definitely want to give this a try.

Are there any limitations to this?

Well, it is run using WHDLoad. So if slave has limitations, then state will unless you have a valid WHDLoad Key.

FOL
23rd August 2007, 22:00
Thought, i would let you know. I have started messing with the source again, its going slow though as im still learning how it all works. Seems the other devs have abandoned me, :(.

As Horace says, "FOL will never give it up". So I will keep proding until I improve it. I know where the sound problems are, so ill keep at that, and take another look at AGA.

Harrison
23rd August 2007, 22:46
Do you know why the other devs have abandoned it?

That is sad news as it will be a daunting task on your own. Hope you manage to continue improving it.

So many emulators appear on all platforms and start to look really promising, but then just get left behind. I hope it doesn't happen with PSPUAE, as it is already a great emulator and is running a lot of stuff at near full speed already.

FOL
24th August 2007, 12:27
Dont know, I have posted and posted, emailed and emailed, but get no replies, but they still visit site. :(.

I will never give up on it. Even if i am the only left.

Harrison
24th August 2007, 14:06
That is great to hear that you will never give up on it. The PSP is the only handheld system currently powerful enough to emulate the Amiga well, and PSPUAE already shows this.

Have you tried asking in the rest of the Amiga emulation community to see if anyone else with UAE experience would be interested in joining you on continued development?

FOL
24th August 2007, 18:22
That is great to hear that you will never give up on it. The PSP is the only handheld system currently powerful enough to emulate the Amiga well, and PSPUAE already shows this.

Have you tried asking in the rest of the Amiga emulation community to see if anyone else with UAE experience would be interested in joining you on continued development?

Well, there was ZX-81, but when asked. His reply was something like "im not helping, i will do my own and do it better" :(.

Its a shame, the current team worked well together, I would always seem to push them gently along. Hence all the the releases before, took me 6 months to find every last bit of speed in current release. With Gnostic's optimizations, and cmf's (which we couldnt include fully) memory work. It was worth the wait, I still feel bad about leaving cmf's memory changes. I had to as it slowed emu right down. It was a choice between best speed so far or better memory stability.

Anyways, im back to see if i missed anythings, that could yield more speed and try and fix sound. Only found the problem by looking at 0.41 release, last release from original author.