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Harrison
22nd February 2013, 01:37
Did anyone else watch the Playstation Meeting 2013?

If you missed it, you can watch a repeat over at http://blog.eu.playstation.com/

Sony used the event to announce the Playstation 4.

It was quite long as just under 2 hours, but loads of things to enjoy. It was more a developers PS4 game preview event than actually showing off the finished PS4.

They didn't actually show us what the PS4 would look like, but we did get to see the new Dualshock 4 controller. This looks very much like the PS3 version, but with a new touchpad area in the centre and a new share button which enables instant social networking features during gaming. It also has a lightbar on the back, which like the Move controllers changes colour for each player and can be tracked. This will be combined with a new sensorbar that looks and sounds very much like the 360's Kinect. It has stereo cameras and tracks the lightbar on each controller for realtime movement.

Other than that, actual hardware specs are as follows:



Main Processor: Single chip custom processor. CPU is an x86-64 AMD "Jaguar", 8 cores. GPU is an AMD next-generation Radeon graphics engine rated at 1.84 teraflops with 18 unified Compute Units.
Memory: 8GB GDDR5 with 176GB/s bandwidth.
Hard Drive: Built-in
Optical Drive (read only): BD 6x CAV, DVD 8x CAV
I/O: Super-Speed USB 3.0, Aux (for PS4 Eye)
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11 b/g/n, Bluetooth 2.1 (EDR)
AV Output: HDMI, Analogue AV out, optical digital audio output


It will support instant on and game resume. So you can power down the system during a game and it will resume exactly where you left off.

Another interesting idea will be the ability to start playing games before they have fully downloaded. It is annoying having to wait for a 20GB game to download, that is for sure, but I'm wondering if a gamer on a slowish network (6Mb or less) will be able to utilise this feature as a game can still take 3+ hours at these speeds. We will see (but there is also the hope of BT rolling out fibre to more UK locations this year too).

It will also be utilising the Playstation Vita, allowing you to use the PS4 as a game server and the Vita as a terminal, so you can continue playing your PS4 games when away from the main system.

Another thing mentioned was backwards compatibility. It won't be able to play PS3 games or other earlier system games, which isn't a surprise due to the new system architecture. Instead they will be offering the ability to play all PS1, 2 and 3 games via cloud/virtual game streaming. An interesting idea and quite cool if they get it to work well.

Loads more about the event and its content can be read at: http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
(http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4)
And a more detailed run down of everything covered at the event:

Console features

Sony says the hardware has been designed with developers' needs in mind, a stark contrast to the early days of the PS3 and the claims that it was notoriously hard to develop for.

A new suspend mode lets you "switch off" the PS4 and store the game's current state in its memory. When you return to the system later and press the power button, the game will instantly carry on where it left off, with no need to boot the system and load the game.

The new PlayStation 4 menu screen will let you see what your friends are doing, while also recommending games, TV shows, movies and music to you. These recommendations will be specific ones unique to you, based on your previous downloads. For example, if you've spent a lot of time playing FIFA 14, it'll recommend the FIFA 15 demo when it's available.

Much like the Wii U, the PS4 can run multiple apps at once. While playing a game, you can load a web browser to check out walkthroughs or do some online reconnaissance.

PlayStation 4 games will be playable on Vita via Wi-Fi using Remote Play. It's not yet clear whether this applies to every single game or whether it's a game-by-game option that developers will need to activate, as is the case for PS3. All Sony has said so far is that "your favourite PS4 games" will feature Remote Play.

The PlayStation App is a new app that Sony will be releasing on iOS and Android devices, allowing you to use your smartphone or tablet as a second screen that acts as a map or lets you see how a friend is doing in that particular section of the game. It's a similar idea to Microsoft's SmartGlass and, of course, the Wii U GamePad.

It has been confirmed that the PS4 will NOT block pre-owned games.

Network features

Digital titles purchased from the PlayStation Store can be played as they download. The system will download the first part of the game so you can start playing it quickly, then continue to download the rest of the game's assets in the background as you play. This also implies there will no longer be a need to install games as with the PS3.

While Sony isn't completely blocking anonymous usernames, it does want to let people play online with their real names, integrating their gaming with social networks such as Facebook.

Gaikai technology will let you instantly try out sections of any game on the PlayStation Store. While the way in which this happens isn't yet clear, it's likely it will come in the form of timed streaming demos, much like the OnLive console offers.

You can broadcast a live stream of your gameplay via Ustream, so that other gamers can see your progress.

If you're stuck in a game you can ask your friends to help you. This can either come in the form of text comments that will appear on the screen like notifications, or they can actually take over the game's controls and beat a section of the game for you.

The PlayStation 4 can be updated while the console is switched off, potentially putting an end to the dreaded lengthy firmware updates that annoyed PS3 owners.

The system does NOT require an always-online connection.

The DualShock 4 Controller

The controller features a touch pad on the front, similar to the rear touch pad on the PlayStation Vita. This is a capacitive touch pad (much like that on a phone), supporting two touches at once. This may be useful for mouse-like in control in games such as Diablo III (though it hasn't yet been confirmed if it'll use that control method).

A new "SHARE" button lets you add screenshots and gameplay footage to your Facebook feed. It's not yet clear how long captured videos can last.

An LED Light Bar, similar to the LED ball on the PlayStation Move, sits along the top of the DualShock 4. Much like the Move, it can change colour for various needs (player indicators, damage indicators etc). It can also be used for Move-like controls (see the PlayStation 4 Eye section below).

The Start and Select buttons have been scrapped in favour of a single Options button.

The controller's built-in speaker will let you hear additional sounds much like the Wii U GamePad. Alternatively, there's also a headphone jack which lets you hear these sounds in greater detail as well as friends' voices during chat.
Speaking of chat, the PS4 will come with a mono headset provided.

There's a new built-in sensor inside the pad which Sony promises will enable "highly sensitive motion control". Presumably this means the Sixaxis motion control has been improved.

The controller's existing buttons - most notably the dual analogue sticks and L2 and R2 buttons - have been redesigned in accordance with developers' wishes (and presumably those of the vocal gaming community).

The PlayStation 4 Eye

The new PlayStation 4 Eye new camera, expected to be bundled with the system, appears to be Sony's answer to Kinect (which, in a sense, was Microsoft's response to the first EyeToy). It features two high-sensitivity 1280x800 cameras with wide-angle lenses and 85-degree diagonal angle views which, according to Sony, "can recognise the depth of space precisely".

Sony claims the camera can "cut out the image of the player from the background" or track their distance from the TV, allowing players to move their bodies to play. Players can also sign in with facial recognition.

The PlayStation 4 Eye also includes four microphones, allowing it to accurately detect sound and where it originated from.

Much like the previous Eye worked with the PlayStation Move, the new Eye tracks the LED Light Bar on the front of the DualShock 4 controller (like a more accurate Wii sensor bar), allowing for Move-style controls. With every PS4 owner potentially having Move-like controls instead of it being optional, this could have interesting connotations for upcoming games.

The games

Killzone: Shadow Fall is the fourth main game in the Killzone series. According to Sony, "you play as an elite Shadow Marshal charged with keeping tensions between the Helghast and Vektans from boiling over."

inFAMOUS: Second Son is the third inFamous game. It's set in Seattle seven years after the events of the previous games and, rather than starring Cole McGrath, sees you playing as a new hero - 24-year-old Delsin Rowe, who can manipulate smoke.

DriveClub is a new racing game from Motorstorm developer Evolution Studios. Its focus is is on social connectivity, with players able to create "Drive Clubs" and challenge others. Evolution claims this is the game it always wanted to make - the Drive Club name was trademarked almost a decade ago - but the technology is only ready now.

New IP Knack is being developed by Sony's Japan Studio in co-operation with Mark Cerny (Sonic 2, Crash Bandicoot, Spyro, Jak & Daxter, Ratchet & Clank). According to the Sony blurb: "Turn into a gigantic fighting machine thanks to the power of ancient relics in this vibrant new adventure."

Watch_Dogs was shown during Ubisoft's E3 press conference last year but it was finally confirmed for PS4 last night (as well as PS3, Xbox 360, Wii U and PC).

The Witness is the latest puzzle game from Braid creator Jonathan Blow.

Destiny: The upcoming online shooter from Bungie was confirmed as a PS4 title, with PS4-exclusive content also promised.

Blizzard announced its return to console gaming with PS3 and PS4 ports of Diablo III.

A series of tech demos shown included Capcom's Deep Down, Quantic Dream's facial animation tech, Square Enix's Agni's Philosophy demo (as shown previously) and an interesting Media Molecule demo, in which the PlayStation Move controller was used to create sculptures and animate puppets.

A massive 149 development studios and publishers companies have committed to supporting the PS4.

Tiago
22nd February 2013, 08:42
I saw it live.
What new stuff does it have? USB 3.0 .... what else ?? It's faster, sure, more memory yes.... but the rest it's the same? Video is fullhd, TVs don't have more then that so far. Sound? Doulby Digital bla bla bla.... the same stuff.... so, what about innovatoin? Only the "eye"?
More speed and memory don't look like evolution or innovation to me.
I wounder about the game prices it will have...

Harrison
22nd February 2013, 11:47
Think of it as an evolution of the PS3, rather than a whole new approach. Sony have been developing the PS3 constantly this generation and the PS4 will just allow their direction to continue into the future.

The big difference is very close developer discussions to create a system that is really easy to develop for, and in turn really easy to port game to and from. The PS2 and PS3 were both very hard to develop for as they had very complicate custom CPUs and GPUs. Looking at the PS4 spec sheet you will notice that the hardware is very much PC based for the PS4. This really reduced Sony's manufacturing costs for one, but also a x86 based 64bit CPU with 8 cores and a Radeon GPU mean any developers already able to code PC games can jump straight in and know what the hardware can do. 8GB of very fast bandwidth DDR5 ram (normally only seen on GPUs) opens the system up for much more than can currently be achieved. The biggest issue on current gen 360 and PS3 is the amount of system ram. When cross developing with PC current consoles have to take a bit to allow for less ram and slower bandwidth between parts.

Demon Cleaner
22nd February 2013, 12:11
Watch Dogs looks very promising, really like my cup of tea, wonder if it's also still coming out for PS3, or definitely only for PS4 launch.

Tiago
22nd February 2013, 12:28
Think of it as an evolution of the PS3, rather than a whole new approach.

If it is a evolution from PS3, then it should be backward compatible :sly:... i guess it will not be (?)

Harrison
22nd February 2013, 13:53
The PS4 uses completely different hardware so no it won't be backwardly compatible with anything. However you will be able to play PS1, 2 and 3 games virtually streaming on Sony's network... which does of course mean you will have to buy them again (I expect), unless they can do some kind of proof of purchase system, maybe if your games are already registered with your PS3. Unsure though.

For evolution, I meant the functionality and feel of the system, not direct evolution of the same hardware, which would of held Sony back too much. The PS4 is designed specifically to allow developers to get the most out of it much more easily.

@DC. Watch Dogs does indeed look very nice. I like the concept of being able to identify anyone in the world because they are all interconnected through social networks and other online services. Looks really good being able to hack and exploit systems. I think it is coming to both the PS3 and PS4. Obviously you won't be able to play it on your current PS3 because it's an online only game. ;)

Teho
22nd February 2013, 14:17
It will be, but not natively. It'll use Gaikai's streaming solution for backwards compatibility, so you'll be streaming older games. No further information on how this will work as of yet. [E: To Tiago. Harrison snuck in a post there while I was writing mine.]

Yeah, I saw the announcement as well. I'm cautiously optimistic. The simplistic hardware is great news as this has been a big hurdle with the PS3, and the main reason just about every cross-platform game runs better on the 360. Would be the other way around if the PS3 was the lead development platform, but it never was. There wasn't many of the exclusive games that intrigued me however. Drive Club looks and sounds great, it's a really interesting concept. But it's by the Motorstorm developer. never liked Motorstorm. Initially fun games, but very frustrating and chaotic to play due to the way the AI was done. It knows it's an AI and uses group tactics where individual opponents won't care so much about winning as they care about stopping you from winning and will happily ram the both of you into a wall, not caring if it ruins its own race in the process. Very annoying and unrealistic. But the Drive Club concept is interesting, I will be watching out for that.

Also there was an inFamous game. Liked those games so wouldn't mind another of those. Of the others, Killzone is just one big technically impressive yawn. And I stopped caring about Final Fantasy some time after they hit the double digits. The rest that were announced I think are cross platform and I will likely get them on PC instead anyway.

They have some good ideas with the social aspects. Like using real names and pictures, making it easier to remember who's who in your friends list. That's one thing I've struggled with. Aprat from that I've never been much interested in playing socially so probably won't be exploring those features much anyway.

Really interested in what they're doing with Gaikai though. Not only will they use this for older games, but they will use this for demoing games as well. No longer necessary to download 2 Gigs to demo a game, just stream and try it right away. Also you can stream directly from your console, there will be a dedicated chip in it to handle all of that. Not only can you upload to youtube at the click of a button, you can stream to ustream or even straight to another person's console. For example, I could turn on my console and see Harrison playing a game I'm curious about. I can simply watch him play it and have a chat with him about it right there. I'm sure you can disable this if you want your privacy though. I know streaming has its problems with lag and image quality due to bottlenecks and this will never surpass gaming natively, but I admit that I think Sony has some cool ideas with it. Will be fun to see where this goes.

Harrison
22nd February 2013, 14:34
Streaming will definitely be an issue for the beginning of the PS4 as so many people are still stuck on relatively slow broadband networks. Mine f.ex. is only 6Mbits so I could have some issues, although I@m meant to be able to upgrade to BT's new Infinity Fibre at the end of June which should offer 72Mb down and 20Mb up... so that should help. Only issue I have with that is it being via BT, as I know they traffic shape even on their unlimited packages. Whereas my current provider BE don't at all.

Demon Cleaner
22nd February 2013, 15:40
Obviously you won't be able to play it on your current PS3 because it's an online only game. ;)
Didn't know that, that's a bit annoying, as I'm not the biggest online gamer.

I plan to install the 4.30.1 Rebug CFW on my PS3 next week, so that I can play all the new games, plus also the older games, and I will be able to actually go online with the SEN enabler, which I already tested, and it worked fine, I synched my trophies once again.

Some say you don't need to apply the original eboot files again to your older already patched games when on 4.30, others say you will have to, will see that. And anyway, there's many seems that offer the original eboot files for download.

I mainly want to test this, as I also now got the strategy guide for Ni No Kuni, and I really want to play that game, so hopefully everything will work how it should, or at least how I think it should ;)

Tiago
22nd February 2013, 16:08
I plan to install the 4.30.1 Rebug CFW on my PS3 next week
I know someone who did it.... :shades: :whistle:
If you need help with it.

Demon Cleaner
22nd February 2013, 17:04
Does it work well? I mean with new and old games.

Tiago
22nd February 2013, 17:14
Well, from 8 only 2 didn't work, but a friend of mine was able to run those 2, so it should be some problem with my setup...
Dead Space 3, the cave, assassins creed 3 as examples that work fine external HD and internal... i will try Crysis 3 today

Demon Cleaner
22nd February 2013, 18:55
I also downloaded these games recently, Dead Space 3, Crysis 3, DmC, Metal Gear Rising, but mainly Ni No Kuni.

Some people said that the older 3.55 patched games would work fine with 4.30 installed, but on the other hand some people said that you had to copy the original eboot files over the patched ones, otherwise they wouldn't run. Did you do or try that?

Also how did you install your 4.30? I'm still on 3.55, I planned to just go to recovery mode, and update to 4.30. Some mentioned that they had to toggle QA flags, and then using the XMB update option to update to 4.30, I always found the the recovery method was the easiest.

Kin Hell
24th February 2013, 12:11
Looks rather special in someways, though I still have my own reservations about the "Sony" thing. That thing is the element of a sublime take-over, something which Sony have tried to do for years in so many ways. BluRay was the last one we had forced on us, along with removal of the Emotion Chip on later PS3 models. That reduced backward compatibly instantly, so I wonder what will happen this time round, especially with the PS4 boasting a whole new developer angle between hardware & software development? - Backward compatibility could be a sod for this.

Then I look @ the hardware they've chosen for this & hang my head in shame. AMD for a cheap job, and less memory bandwidth than a Single GTX670. :hmmm:

Harrison
24th February 2013, 13:11
With consoles it is a balancing act between performance parts and cost. Previously Sony has gone for the custom CPU direction, trying to develop something cutting edge and using new ideas. The problem for the PS2 and PS3 was how complex this made the platform to develop for. Sony's new approach at creating a much simpler hardware design that developers already know is a really good direction to go IMO.

Regarding the removal of the Emotion Engine from the PS3. It was purely cost of manufacture as Sony were losing way too much per unit and had to reduce costs.

To a PC gamer the parts selected look like a very middle of the road gaming rig of today, but that is for a PC. For a console, the hardware doesn't have the overheads of a huge resource hungry OS, and the GPU isn't tied into the APIs of the OS, restricting its full potential. I think the PS4 is going to be the first time a fixed platform has been produced, using PC components, without these constrains, and this should show us what the components are really capable of. And in turn make PC gamers a little miffed because those owning much more powerful components will see that their real potential could be so much more than is allowed due to the PC architecture and OS.

Kin Hell
24th February 2013, 15:38
Sure Dave, but they have really limited the PS4 with an AMD cpu and beside that, Custom chip-sets always worked better imo. :yesyes:

Wasn't the PS2 & 3 based on Risc?

Harrison
24th February 2013, 16:51
Yes they were risc based, but that was part of the issue with the PS3, compared to the tri-core CPU in the 360 that was more like a pc and allowed easy porting.

AMD CPUs are definitely weaker at the moment compared to anything in the Intel i range, that is true, but AMD chips are so much cheaper, and to have an 8 core CPU would have been easy too expensive from Intel. AMD do however have the much better integrated GPUs at the moment, and the custom chip for the PS4 is going to have the GPU on the same die as the CPU. This will greatly reduce costs in manufacturing.

Kin Hell
24th February 2013, 18:07
Yeah Dave, hear ya too, but it's the future we have to look at. I'm sure if Sony had chosen Intel, it would have been future proof for some time to come. ;)

Harrison
24th February 2013, 19:05
But, this is a custom CPU (APU?) design specifically for the PS4, so we won't know for certain yet how good it will be. We don't know the speed of the cores or anything else specific yet.

I think the DDR5 ram is also on the same chip, making a huge difference. And whilst DDR5 ram has higher latency, it has much large bandwidth to easily offset it. Plus it's 8GB, whereas the PS3, and even more so for the 360, suffered from a lack of ram.

Lets wait and see what Microsoft have in store for their 720. Some rumours are also mentioning AMD for that too, so you could be out in the cold Kin. Intel might have priced themselves out of the console market for the next gen.

What is the Wii U using? An IBM Tri-core PowerPC CPU and an AMD Radeon GPU.

hmm...

Tiago
25th February 2013, 12:40
I also downloaded these games recently, Dead Space 3, Crysis 3, DmC, Metal Gear Rising, but mainly Ni No Kuni.

Some people said that the older 3.55 patched games would work fine with 4.30 installed, but on the other hand some people said that you had to copy the original eboot files over the patched ones, otherwise they wouldn't run. Did you do or try that?

Also how did you install your 4.30? I'm still on 3.55, I planned to just go to recovery mode, and update to 4.30. Some mentioned that they had to toggle QA flags, and then using the XMB update option to update to 4.30, I always found the the recovery method was the easiest.

You have to download the files, then put it on the USB pen, do the power off with your finger down till it goes off, then on with finger pressed till go on and off, and finally on again.... then he will boot and go to the PEN in USB to update the system... very easy.
Games so far, didn't need anything, just run and play. But looks like some of them don't work, crysis 3 is one of them, dont now if i need some patch or not, didn't had the time for more tests.

Demon Cleaner
25th February 2013, 16:44
You have to download the files, then put it on the USB pen, do the power off with your finger down till it goes off, then on with finger pressed till go on and off, and finally on again.... then he will boot and go to the PEN in USB to update the system... very easy.
I know how to update my PS3, did it already over 10 times :)

I only wanted to know if you installed the 4.30 over the 3.55 using recovery mode, or from XMB. I did it yesterday in recovery mode, and it worked fine. Some games I tried didn't work, so I deleted installed content, and reran them again, then they were working fine. Will try Crysis 3 now to see if it works for me.

Kin Hell
25th February 2013, 19:57
Ah Dave.... Here we are at real serious quandary along with your devoted love for AMD v Intel per buck! - I've been Over-Clocking computers since the Intel BX days, where FSB was always 100Mhz if you wanted to really get jiggy. Now to O/C these babys, it was just a case of whacking the FSB up as far as your RAM & CPU was capable. I saw 164Mhz FSB with Intel BX Chipset cos my RAM went there on ABit/Intel combo with Scan el-cheapo-ram. - Thats a 64% over-clock mate! - Wasn't I a lucky fuk!?

Over the years, We've seen massive Front Side Bus'es of 500+ & anything over 550Mhz was a complete waste of time. Intel switched on to this with the advent of Intel CPU on-board Memory controllers, & when Sandybridge hit the maket, we had MASSIVE multipliers available but 100Mhz fsb was not tweakable. Leave it at 100fsb and whack the CPU multiplier up as far as you can go. - Taking Ivybridge, we have a small & I mean small FSB increase along with the CPU multiplier. Skt 2011 is utter B.S. when it comes to gaming. 2011 has more FSB-idge than Sandy or Ivy, but the real terms of Over-Clocking on Intel Rigs these days is purely down to Clock Cycles per CPU. The faster the CPU Multiplier, the beter your FPS....easy as.

AMD, another ball game all together & if you want the best on Graphics & raw CPU power, buy Intel with nVidia, .....Game over & easy as. - Memory Bandwidth is consummate with GPU/CPU/Chipset, don't forget that. - It's total throughput on PCIe 3.0+ and the rest of the bs.

As far as I am concerned, AMD can SMB in every instance & PS4 is nothing more than a Retarded version of what it could have been. :lol:




But, this is a custom CPU (APU?) design specifically for the PS4, so we won't know for certain yet how good it will be. We don't know the speed of the cores or anything else specific yet.

I think the DDR5 ram is also on the same chip, making a huge difference. And whilst DDR5 ram has higher latency, it has much large bandwidth to easily offset it. Plus it's 8GB, whereas the PS3, and even more so for the 360, suffered from a lack of ram.

Lets wait and see what Microsoft have in store for their 720. Some rumours are also mentioning AMD for that too, so you could be out in the cold Kin. Intel might have priced themselves out of the console market for the next gen.

What is the Wii U using? An IBM Tri-core PowerPC CPU and an AMD Radeon GPU.

hmm...

Demon Cleaner
25th February 2013, 23:03
Crysis 3 is also not working for me, freezes with a black screen.

Tiago
26th February 2013, 08:50
Crysis 3 is also not working for me, freezes with a black screen.
Yes the same here.

installed the 4.30 over the 3.55 using recovery mode
Yes did the same.

Cryses 3 ; Alien colonial Marines and BMC Devil May Cry all with the black screen freeze.
Dead Space 3 ; The cave (from Ron Gilbert) ; Assassins Creed III work fine, not need for any extra patch

I remember that in 3.55 with other version of multiman, you could do the "Select + X" for BDROM suport... i cannot do it anymore...
Can't see any message after the Select + X , can you see anything Demon?
I friend of mine pass from 3.55 to 4.30 by the same process and he can load every game....:eyebrow:

Demon Cleaner
26th February 2013, 09:30
I remember that in 3.55 with other version of multiman, you could do the "Select + X" for BDROM suport... i cannot do it anymore...
Can't see any message after the Select + X , can you see anything Demon?
I friend of mine pass from 3.55 to 4.30 by the same process and he can load every game....:eyebrow:
I never used Select + X.

In my opinion the problem could be the 4.30 firmware, which one did you install? Which one does your friend have?

I installed 4.30.1 Rebug, but read on several forums that it's probably not the best at the moment, and that you should use another one, f.ex. Rogero. I put now Rogero 4.30 v2.03 on my USB stick, and probably will try it out this afternoon. You can just install it over the existing 4.30 CFW. I will then test with the games that don't work anymore, that worked fine before, f.ex. Saints Row The Third. Also will try the newer games, and older games without deleting any game updates first.

Tiago
26th February 2013, 12:25
I put rogero version, as i remember it says that is 4.31 but when you go to system info, it shows 4.30 or the opposite, don't remember.
My friend has the same version.

Did you had the problem with other games?

Demon Cleaner
26th February 2013, 12:40
I tried Batma Arkham City and Sleeping Dogs, both didn't work straight away. I had to delete the updates of the games and let them then reinstall, then they worked fine. I then just tried Balck Ops II, and that was working straight away, as it wasn't installed yet.

Far Cry 3 (PSN version) works fine, but Ni No Kuni (PSN) wants me to register it. So I tried with reactPSN, but that doesn't work. The normal version of the game works fine though, played yesterday for 1 hour, but it's said, that that version freezes very often during gameplay, mainly combat, I didn't get to a combat yet, and it didn't freeze yet.

Saints Row The Third is freezing during loading, and deleting older stuff does also not help with that one. With other homebrew software, I always get the 80010017 error.

Gonna try another PSN version of Ni No Kuni now, doubt that it will work, otherwise I'm gonna play the working one, and see if it also will freeze for me, but I guess that will actually happen.

So being on Rogero or Rebug seems to be exactly the same? Which games are then working/non working for you?

Tiago
26th February 2013, 14:47
Dead Space 3
The Cave
Assassins creed 3 (needs to erase one empty directory to work)
Walking Dead EP1
Medal of Hounor Warfighter - Starts well but frezes after 20 minutes, always loading the same mission
2 or 3 more old games can't remember what games were


My friend was able to run all those plus (the same setup, version, everything
Alien colonial Marines
BMC Devil May Cry (needs to replace on file to work)
Metal Gear Rising Revengeance

Kin Hell
26th February 2013, 19:44
Cysis 3 works for me without Net Framework 4+ installed. PeeCee version of course. You boyz on AMD systems per-chance & if so, PMSL laughing. :lol:

Harrison
26th February 2013, 20:20
They are talking about cfw ps3's Charlie.

Demon Cleaner
27th February 2013, 03:51
Fortunately this version of Ni No Kuni works flawlessly. It's a PSN version from Duplex repacked by afd, no need to sign it, or run through reactPSN, it just works straight away. Also there's no freezing at all, played for 3 hours now, and everything's fine.

Btw, the game is really good, I can see why it got so great reviews everywhere. I also got the strategy guide, so I guess I will be busy for some weeks ;)

Kin Hell
27th February 2013, 08:16
They are talking about cfw ps3's Charlie.

I thought I was off the mark slightly. Gah, you k0ns0l0rZ! :p

Demon Cleaner
27th February 2013, 09:18
Yeah, me and Tiago are quite off topic :)

Sharingan
18th September 2013, 19:51
Who will be getting the PS4? Anyone preordered?

Since I've mostly been a Playstation-person since the start, I'll probably get one eventually, but not at launch. As others have mentioned, the PS4 is mostly an evolution of the PS3, so beside prettier graphics I'm not expecting that much. It'll be nice to see what can be achieved in a next-gen Gran Turismo, Uncharted and/or Red Dead Redemption, though.

Harrison
18th September 2013, 23:39
I've not preordered one and don't intend buying one at launch. I will get one, but later, when some decent games are available and some second-hand games are available. Same for the Xbox One.

First wave launch hardware is also always the worst, and if any issues exist they will have it. Look at the problems they had with the 360 launch consoles and some of the launch PS3's. I will wait until that is ironed out and fixed before buying. :)

Demon Cleaner
19th September 2013, 04:20
I usually never get a console at it's release, but this time I'm quite tempted. But it's true, like Harrison mentioned, if there's still some problems existing, the first consoles will obviously have them. Don't wanna send a new console back after only 1 month. I still have about 200 games to play on the PS3, so I might still be busy for some time ;)