View Full Version : If there was a shared runtime library for implementing AGA features, would you use it?

22nd April 2011, 18:55

I'm trying to create an AROS bounty for implementing AGA features on shader-equipped graphics cards using the Gallium3D drivers that AROS already has. Since most games banged the hardware on the Classic Amigas, the emulators to run the software must work extra hard to get them to work. There should also be an AROS 68k version of the library that would allow certain graphics features of the AGA chipset available without direct hardware-banging.

If you wouldn't use it or have a better idea, please explain it in this thread.