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View Full Version : A new oldschool Amiga-like text BBS dialup game for Windows, Mac and Linux.



Shoonay
1st May 2010, 16:55
http://www.scoutshonour.com/digital/digital-thumbnail.png (http://www.scoutshonour.com/digital/)

YouTube gameplay (http://www.youtube.com/watch?v=UzPDXTP2QyI)

--->>> Grab it here <<<--- (http://www.scoutshonour.com/digital/)

Kinda strange for me, the BBS era was already dying when I got into computers, and I couldn't even look for 30 seconds at those ugly text games. ;)
But when the Internet era started here, my awesome 33.6 modem also made that sound! !OMG! :lol:

Phantom
1st May 2010, 22:44
and I couldn't even look for 30 seconds at those ugly text games. ;)

Text adventure games are ugly? :nono:

Text adventure games sometimes can be way better than a 2010 adventure game with full graphics, sound and speech. ;)

Buleste
1st May 2010, 22:59
and I couldn't even look for 30 seconds at those ugly text games. ;)

Text adventure games are ugly? :nono:

Text adventure games sometimes can be way better than a 2010 adventure game with full graphics, sound and speech. ;)

Yes but that's down to pure playability. I dont' think any of the modern JRR Tolkien games live up to the early Level 9 8-bit versions for playability. In fact all Level 9 text adventures were great.

Phantom
2nd May 2010, 11:45
Exactly Buleste. :thumbs:

Don't forget Magnetic Scrolls and Infocom. :)

Harrison
4th May 2010, 11:28
And don't forget Level 9. Those were some of my favourite games, especially their later ones that mixed some great images into the adventures.

Buleste
4th May 2010, 14:33
And don't forget Level 9. Those were some of my favourite games, especially their later ones that mixed some great images into the adventures.

I'm sure someone mentioned Level 9 in an earlier post...........Wait a minute that was me. Doh!!!

J T
4th May 2010, 14:43
What about those Level 9 games, eh? They were good.

Phantom
4th May 2010, 15:33
Level 9 is still the best company for me, as it was British, and they used standard english words, unlike Infocom, which they were American company, and it was difficult for me to understand them fully.

I hope that you get the idea of what I'm speaking about.

Teho
4th May 2010, 16:03
I get you, and I'm not even english. Not a pure text-adventure, I know, but in Space Quest I remember spending a long time trying to pick up a stone I could clearly see and realised I needed. And the game kept claiming there were no such thing there. Until I thought maybe it was something else that was lying there and started to 'look at' the ground and so on. It was something different allright, it was a rock. Grrr...

Edit: "not even english", only now did I realise that you aren't either. Sorry, too used to most people here being from UK.http://i148.photobucket.com/albums/s37/Tallhill/smileys/slash.gif

Harrison
4th May 2010, 17:16
That was the most infuriating thing for sure. Trying to get the game to actually do what you wanted. But that was part of the charm, and some makers did get it right and the games worked better than others.

But the first Monkey Island's interface really did show pure text adventure limitations, and how it really should be done.