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View Full Version : WinUAE 2.1.0 Beta 14 & 15



Demon Cleaner
7th March 2010, 16:52
Beta 14 & 15:


Beta 15:

- D3D filter does not scale anymore in "no filter" mode to prevent confusion when switching between D3D and DD. D3D null filter does not waste CPU power anymore.
- RTG 8bit to non-paletted mode switch in fullscreen didnīt always select correct color space conversion mode (older bug)
- fixed D3D 16-bit only "vertical scanline effect" introduced in b14
- onscreen led on/off configuration problems fixed
- restoring NTSC state files work again (broken when NTSC long/short line emulation was introduced)
- PAL/NTSC configuration saved with statefile (I guess this was forgotten long time ago..)

Beta 14:

- old non-shader direct3d mode is back (if you have really old card)
- do not create big tiled overlay texture if overlay texture size is same as original image size (hardware did not have texture size restrictions), sampler can then do the tiling automatically without seams (only if shader 2.0+)
- always align overlay mask top/left corner
- updated about links (back2roots not removed, probably comes back sooner or later..)
- RTG vblank interrupts didnīt work in all situations (older bug, guru when switching to RTG mode)
- fixed incorrect colors in some RTG modes (both DD and D3D)
- fixed major (in some situations) JIT performance loss introduced in b8
- READ THIS: You MUST delete old winuae.fx and winuae_old.fx and use new versions included with this beta