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View Full Version : WinUAE 1.6.0 final preview



Demon Cleaner
4th March 2009, 11:12
Should be released in spring.


* Very popular request: automatic display scaling/window resizing! (not compatible with all programs)
* PAL/NTSC vertical size change emulated if filter enabled
* Transparent clipboard sharing between Amiga clipboard.device and Windows clipboard, both Amiga->Windows and Windows->Amiga supported. Text and images supported, HAM6/8 automatically converted to 24-bit image, EHB converted to 64-color image. Images with less than 256 colors images converted to standard IFF, higher color images converted to 24-bit IFF. Text converted to plain text, formatting possible in future.
* "Interlace fixer", interlaced screens are now rock solid, all interlace artifacts will be gone. (this feature isn't same as scandoubler or flickerfixer and not compatible with most games)
* VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile is very small, size grows automatically when more data gets written)
* Custom chipset emulation updates, horizontally mixed lores and hires modes work and more (for example Disposable Hero titlescreen is finally perfect, Oops Up ray color issue)
* Mouse emulation rewritten (Oil Imperium pipelining minigame)
* 10 sector and 81/82 track PC/Atari ST disk images supported
* OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2 static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy Bones has 100% correct display now.
* SuperHires supprted in lores and filtered lores modes
* 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG mode list (320x200 and 320x240 was already available previously)
* RTG mode vertical blanking interrupt implemented without busy waiting, interrupt rate added configuration added to GUI
* Filter multiplier select boxes now support manually entered multipliers, for example 2.5 = 2.5x
* Full drawing tablet support. (must be wintab compatible)
* "Magic mouse" mode improvements

Harrison
4th March 2009, 11:39
Nice. And already reaching version 1.6. I remember thinking how great it was when version 1.0 was finally released. :lol: Great continued development.