Tiago
23rd September 2008, 12:35
This post goes after the Simon the sorcerer 4 where Harrison gives the example of the first puzzle: putting a glass of milk in the wordrobe to pass to the other world.
I prefer logical games where you have to think and not try to click and test everything.
so what adventure games do you think are the most logical ones (amiga/PC/all)
Fo me, i find these very logical games:
- 7th ghest
- 11th hour
(both were excellent, puzzles were great, and you had to think were you would click, the graphics were all 3d at the time created i think in 3DStudio (DOS) and when you pass the mouse pointer it didn't show the name of the object and you did not know if there was interection with that object or not, so you could not click in everything because you didnt know witch parts of the screen would interect. Brilliant i think. You had to use your head.
for me those were the 2 best adventure games ever, if you can called them adventure.... it should be puzzle/adventure maybe
I prefer logical games where you have to think and not try to click and test everything.
so what adventure games do you think are the most logical ones (amiga/PC/all)
Fo me, i find these very logical games:
- 7th ghest
- 11th hour
(both were excellent, puzzles were great, and you had to think were you would click, the graphics were all 3d at the time created i think in 3DStudio (DOS) and when you pass the mouse pointer it didn't show the name of the object and you did not know if there was interection with that object or not, so you could not click in everything because you didnt know witch parts of the screen would interect. Brilliant i think. You had to use your head.
for me those were the 2 best adventure games ever, if you can called them adventure.... it should be puzzle/adventure maybe