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Demon Cleaner
27th February 2008, 15:47
Changes:


* Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
* Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
* Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
* Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a much more finer setting than in previous versions. Giving better results)
* Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need help to solve it)
* Added Interpolation 4CH Sound under sound menu (This can improve sound slighty)
* Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)
* Added Rics FAMEC FrameSkip Algorithm (This gives a finer smoother Auto FrameSkip)

Harrison
27th February 2008, 15:49
Great news. We have all been looking forward to this for a very long time, hoping a new version would eventually appear, and here it is! :) Will be testing this out tomorrow.

FOL
29th February 2008, 23:14
Great news. We have all been looking forward to this for a very long time, hoping a new version would eventually appear, and here it is! :) Will be testing this out tomorrow.

hehe, :). There are 2 bugs in release, now fixed, well fixed 1 bug and added an on/off for other.

Basically, I missed an Update Audio function, so all though sound was good and working fine, on small amount of games, you could hear odd sounding notes, the audio buffer was spitting out random data.
With this bug we had PSPUAE running under 1 FPS, so horace thought why not make it an option, so if you get a game that has this problem, simply turn this option and it will give a speed increase.

Just working on adding the old frameskip as an option, as the new 1 works great for 50% of stuff while the other 50% seem better with old frameskip.